This is a walkthrough for the flash TBS game, Rebuild 2. I will be covering only the Seriously Hard and Impossible difficulty, but the same strategy can be applied anywhere, anytime. There are several ways to win in Rebuild, but probably the most common and simple one is establishing a government.
In comparison to Rebuild, I find this installment way easier, since there are less “random death” events that cripple you. Basically in Rebuild 2 all the annoying stuff is gone, and you are treated to a luck based (but still fair) game.
This walkthrough is not a wiki page or something, I will not go into detail of how everything works. You should play the game a bit to learn the ropes before reading this. Red text is important warnings, Blue text is important advice. Remember that you can also save and load in this game, meaning you can turn luck in your favor anytime.
I prefer to pick the Dog and the Small City, mainly because the Dog gives a versatile bonus (and you need versatile characters for success) and the small city is theoretically the easier choice. Pick seriously hard or impossible, and get started.
Right off the bat, you should divide your people into two teams; one for killing and reclaiming areas, the other for scavenging and finding survivors. In Seriously hard and Impossible, you will have to do a lot of scavenging and exist on the edge of famine until your laboratory upgrades the farming abilities. Food will indeed be a problem later on, when you drain all the supplies from the city. Getting farms this early is alright, but it will not be much of a help until you get the labs going. As for reclaiming areas, I would list them like this in the beginning;
THINGS TO NOT RECLAIM THIS EARLY:
- Areas without purpose (Malls, Storages, Parks and such are for looting. If you reclaim them you will lose time and the game)
- Police Stations
Researching all the available techs is a must for winning, and hospitals will protect you from shitty events, like people coming down with the flu or dying when it could have been prevented. These events are fairly common, and will destroy you if you have no hospital. Remember that clearing a area from zombies also decreases the zombie force that attacks you; make sure to send your guys out to killing missions consistently. If you just leave many of your soldiers to defend the fort, it will only backfire on you. Food will be low in these early days, but you will have a lot of scavenging available. Fill up your survivor capacities, you need at least 12 people to successfully defend, research, attack and scavenge.
I start off with killing and reclaiming missions (Hospitals, Labs and Farms are my early targets. Don’t just go reclaim anything, some things are essential and others are just bonuses) and scavenging, while any man left useless behind is sent into scouting or recruiting missions.
Create a team of people able at all the skills; an example – a great fighter with some leadership, an awesome builder with some fighting, a leader with building skills – and send these three guys to all missions. As the game progresses, you will have three men/females capable of doing any task efficiently. Whenever you can send these people to reclaim, save survivors or just kill zombies to decrease the threat on the fort.
If you have enough resources, creating another team of such superheroes will be a near guarantee of beating Rebuild 2. Getting great builders is important, as two high-level builders can reclaim or rebuild an area in 1 turn.
The attacks on your fort at Seriously Hard will seem strong but still inefficient early, while on Impossible you will really have to keep an eye on the danger warning from day one. Simply assign your entire team into defense if the threat is massive, cancel missions if you have to (don’t cancel scientist’s work though) but get on the offensive as soon as you can.
NEXT DAY: THE EVENTS KICK IN
Soon the events will really start to roll in; Gustav, the Ripps, that writer and everything. A short word for each one;
If you have items that are unused, Gustav will offer you food for them. Early in the game this is a life saver, since until the laboratory finishes the researches the farms will not produce enough food for your guys. So sometimes if you have a item that is like low use, like a weak pistol, binocular or cowboy hat, it’s probably best to leave it unused so Gustav the sucker buys it. Also Moral will be another problem; low moral causes deserting and people not working, and you need maximum efficiency to survive – thus Gustav the whoredealer will save you once more. He will give you some moral for 15 food with his Love Caravan, and I suggest you think it through every time it’s offered. When Gustav offers you a helicopter part or a cure for zombism, take the helicopter part.
They will randomly kill a bunch of the zombies, sometimes even saving you or allowing you to reclaim a area easily. They also assist you at attacking the evil gang’s lair. Cool guys, but not much influence.
The Final Judgment Gang T(Evil Gang Stereotype):
Now these are annoying. They will attack you, hurt your people (causing them to be out of play for several turns) and steal some food, and you will just have to take it until you finally get to destroy their base. There are several events with them, mainly females that will betray them or want to join your society after you have a radio. If you accept to save them, you will suffer from a big attack that will destroy some of your areas. It’s not like crazy good to save these people, I mean you will probably get a high stats survivor, but you should probably wage do you really need someone, and can you defend the attack that will follow? Destroying their HQ will also win the game, for some reason. (Guess the zombies weren’t such a threat, huh?)
The Chosen One:
It starts off with a book one of your idiots writes, about how the disease is a blessing. Ban the book. Later he’ll ask you for permission to preach about it; say no. Allowing any of this will give you a little moral boost, but nowhere near high enough for the trouble this cult will cause you. Just say no!
It’s a pretty fair game, and you will often be on the plus side. No matter how much you lose or win, the Gambler will eventually give you his Cat, which is a pretty cool item.
On the highest difficulty I reject this guy, since he hijacks a laboratory and other scientists – which is often something you cannot afford. You need your labs working on the Farming techs, otherwise you will lose to hunger. If you reject him he leaves a science book, a reason more to do so. If you give him enough time (and he will take a long time) he will get close to discovering the cure to zombism but blow up the lab. After you retake the lab you can research the cure from where he stopped, and win the game.
NEXT DAY: THE TROUBLES OF SURVIVING
Moral and Food will be low for a good part of the game, and you will need to fight hard to keep it balanced. After you obtain a hospital, a lab (and workers for it) and enough farms to stall off hunger, continue with claiming the suburbs, churches and bars. Police stations give a defense bonus… But you can always post more guards, and there are some burning priorities already to deal with.
While on Seriously Hard the Hordes are nothing to really fear of and can easily be defended each time, on Impossible they are easily crushing. There’s really not much you can do until the labs finish the techs, you will just have to deal with the losses and reclaim lost areas.
Slowly all the areas around you will become Overrun and Infected – this needs immediate attention from your best troops, since the stronger the zombies beyond your walls – the stronger the attack they have. As explained, your soldiers need to go on killing missions not only to claim areas but to decrease the enemy’s attack.
NEXT DAY: THE OBJECTIVE?
There are a few ways to win, like claiming back the entire city (a technical but not an actual win, since there will no longer be any zombie threat), fixing the helicopter (allows you to use 5 survivors for another new game), establishing a government (25 tiles owned and city hall), destroying the evil gang (destroy their HQ) or developing a vaccine (crazy scientist starts it). The simplest path is establishing a government – to claim 25 areas, get the City Hall, then put 5 people to write the constitution and survive the next ten days. During these ten days you will be attacked by hordes constantly, and you will probably be on a total defensive. I personally wait my scientists to finish all techs, in the meantime took over all police stations and fortified all malls, put all my men into defense and then used the useless scientists to write the constitution.
I feel the other ways of winning the game are kinda out of the way, a bit more complicated to do than this simple reclaim areas (which you do all the time really) and last ten days condition.
FINAL NOTES AND TIPS
You will need a little luck to succeed in this, but as I mentioned way less than it was needed for Rebuild. Here’s a little summary of things already said;
- Laboratory techs (especially farming) are vital for survival on high difficulty.
- if you put a man to work the farms, you will be unable to remove him; only replace him.
- if you have unused weapons, Gustav will buy them from you. It is best to leave the less useful items aside for him.
- on high difficulty, the Mad Scientist will likely cause your doom. he will give you a science book if you GTFO him.
- it is better to be on the offensive, since every attack you do decreases the attack they have. If you put all your men to guard the fort, the enemy will just grow and crush you.
- hospitals prevents most of the events which could easily ruin your game.
- do not claim areas without a purpose; just scavenge them. Taking these areas is only recommended if you have able builders who can quickly construct something useful out of them, otherwise it’s a huge loss of time.
- do not allow the zombie religion to start or grow.
- the events with females escaping the evil gang are food wasters. You won’t get anything useful from it.
- the mad scientist (or someone?) will blow up your walls and you will lose like 5 areas. These will be easy to reclaim if you have high level builders, otherwise it’s doom.
- if you save the people wanting to leave the evil gang, you will get hit and lose an area or so.
- early on scavenge not only for food, but make sure to have a decent chance at getting a free item; these items are either for you or for selling to Gustav.
- the simplest way to win is to establish a government. Other options are a bit luck based.
- save and load is your friend.
- you can beat the game on easy by fixing the chopper, and using 5 survivors from there for new game.