781 comments on “A Player Guide to Rise of Mythos / Kings and Legends

  1. Thank you for the awesome guide. I am wondering if you have any thoughts on the mage skill card cosmic vortex.

  2. Someone have to ask Breach for his permission to keep updating this awesome guide. Please!

  3. @Anon, I am working on exactly that. Check out my threads on the gamefuse and kongregate forums. There are also plans of updating the RoM wiki into something that is more of a guide. As for right now, I have several video guides posted for how to do bosses.

  4. Would it be possible to let someone else have the permission to copy your guide and update it?

  5. hello, what is teh best way to combine epic cards to legend cards?

    1 to 1 or 4 to 1, ….?

  6. I done large test when I did combine many 100s of times,

    The shown chances seen to be correct.
    I always try to combine 4 rare and 4 epic each time and I do it when there are combine event to have best chances. That is the optimal imo.


  7. What is a safe amount for combining Epics to try to get a Legendary? Love this page!

  8. Then switch class or spam tribe. Don’t marry yourself to the idea of sticking with one class all the way thru. I mean, if you like playing priest, great, but at the same time, it’s not a bad idea to look into other classes.

  9. But a’m priest and need warrior scrolls.
    Also, does it connected in some way, what card you extract and what scroll you get?

  10. It says rare fuse material (scrolls) is easy to get, but its not (for different class).
    By what way you can get it?
    Tower shop = 20 tokens

    Random scrolls:
    enhance in AL = ~17000 silver
    standart/race packs = ~23809 silver
    elite packs = ~20833 silver
    mythos packs = ~67 gold

  11. It tells that rare fusing material is easy to get, but its hard in real (for another class).
    What is best way?
    Tower shop = 20 tokens

    Random ways:
    Enhance in AL = ~17000 silver
    Elite packs = ~20833 silver
    Buying race/standard packs = ~23809 silver
    Mythos packs = ~67 gold

  12. @Dvoider

    I’ve posted a thread on the gamefuse forums about the ascension tower. There are some great ideas on how to beat each an every level, esp for mages. As for the rush level, I’ve beaten the 45+ version of that as mage but not as warrior or ranger. I believe I used the same deck as the one for cavalry levels. Pets to stall and vigi/spears to kill things that get to the front line. If you’re ranger db and frenzy will do the same thing as petrify.

  13. I have seen an Ascension Tower level omitted from this guide: Legendary Maia (1 turn), Mifzuna (3 turns), and Lucius Swift (1 turn).

  14. I’m with Al there. Would also like to say a massive thank you. Although I missed top 64 this season in 2v2 by like 2 ranks (was in when I checked an hour before the season’s over but oh well), I made top 64 cs in 1v1 using the mage control deck that you helped me build. I was pissed to have lost 200+ points while rushing, but regained all of it and then some by playing as mage during the last week. You’ve helped me out a lot and I still think this is one of the best sources of gameplay strategies for RoM. Like Al, I think I’m addicted as well, else I wouldn’t have kept playing after the server crash.

    I will miss the updates as well. Not only is your guide great for game strategy, but it’s also very well written and easy to understand.

    Good luck in all of your future endeavors.

  15. Hiya Breach,

    I’m sorry to hear you’re no longer updating this guide :( but I fully understand that all good things must end. I wish you all the success you deserve in your future ventures both online and in RL. I’d like to say a massive ‘thank you’ to you and all that helped build this guide, Myself and no doubt countless others have found and continue to find it invaluable. I still question why I play this game so much, but that’s addiction for you…lol.

    I’m going to miss updates on the new cards most I think.

    Kindest regards,

  16. hey breach, amazing guide, friend told me he posted here, so i thought id give you a shoutout, been using guide for a year. your spike rush deck exemple got me to 1750 1v1. 850 2v2 vs heavy’s vip 10 . All i tweak is the 15th card you dont show. usually zeeva. thanks for putting this together

  17. I think I forgot to mention right now there are two other decent rushers in my guild. Maybe the happy medium is to pick up the swift raid thats in the ah that’s affordable to me which is unusual and see how well ranger with 2 raids works out. Should make me welcome in rushing bosses and able to do slower pvp with the partners who don’t rush.

    Thanks a lot

  18. I would definitively build a spikerush, though one important factor about spikerush especially in 2vs2 and 4vs4 is that your partners also has a competent deck. as you say, best way to farm bosses, and in PVP and Showdown you can surprise opponents by switching up decks and strategies from match to match, as opponents/guildmates observe matches and prepare for the next match. you also made the probably most important point of the whole thing; while probably the strongest class overall Mage still takes too much time per game.

    well, Bael is a great choice. unlike for example Augustus you can use Bael’s ability right away, let us say with Armageddon, and this is especially important as opponents will aim at your King once he hits the field. So if I was making such an expensive purchase, and I didn’t have much gold at disposal, I’d go for Bael or Winged Emperor.

  19. make sure your crystals are in your inventory and not your mailbox. I know how that feels. I accidentally got tripped up on sacrificing cards and ended up enhancing the one that I meant to sacrifice. yay new epic wall.

    As for spikerush, I’m not sure if I can call it effective anymore, as last weekend, my guild just took down the best spikerush team between our crossed servers. And then there’s red riding hood. I’ve gone mage on Fri to clear the tower so I can’t say what it’s like trying to rush someone on who’s armed with that. Can only say she doesn’t seem effective vs mage control. another obstacle I see is those new angels that take damage for the hero, especially since I edited out all sprinters except for fenris from my pvp deck. Like the RRH, I don’t see them as problems for slower decks, but for rush, where everything depends on dealing direct damage to the enemy hero, this sure looks like more stuff to chop down before we can get in that OHKO.

    On the other hand, I can’t think of a better way of farming bosses than spikerush, unless the boss that you’re trying to farm is ancient den. Even then, I feel like warrior is a lot more fun than mage (command cleave+healing angels). Also, another thing I don’t like about at least my own mage control deck is it’s not uncommon for battles, even 1v1s, to last over 30 turns. The first time it’s fun but after that I get bored really fast.

    I guess at this point I’m like season rewards are coming soon and I haven’t spent last seasons cuz I got outbid each time I tried to get leg mifz/maia so it’s not too far of a stretch to be able to afford a king in a few days if someone decides to sell.

    your thoughts?

  20. Hi!
    I know it’s quite new yet, but I can’t get the “enhance” option in alchemy to work… sadely.
    any idea how it’s supposed to work? I just keep losing cards.
    thanks !

  21. Thanks a lot. Btw that Mage control u helped me build is really good vs the map and the ascension tower. Certainly does better than rush vs elves

  22. aside from a nimble deck I would build a spikerush, especially if you’re not a high level VIP or lack the typical power cards like Kings. this is more of something for 2vs2 and Showdown.

  23. most of the angels have attacks that can be reflected by Velyn, so you can pack 3x Velyn. even a single Velyn can destroy +50% of the enemy. keep a few skills to destroy the melee angels that can kill him. other than that Priest does amazing by first stalling with Refuge and then throwing Sanctuary units down the lanes, you can expect the whole angel army to die pretty much from that.

  24. Now that the enlighten stones are out please critique my plans with the epic ones.

    First upgrade the rest of my rush
    Next build a full nimble deck
    Get all remaining stuff to epic cuz I’m a card collector but firstly I want to focus on pvp and whichever way it’s going
    Ur thoughts? Ty

  25. how to stop spikerush:

    if warrior: pile up low cd tanks and giant walls of hp in every lane.

    if ranger: nimbles

  26. To pros,
    How do you kill spikerush? Its annoying and I always lose to them!

  27. Hey breach, got another bit for ya.
    did a bit of testing. Thought I’d add a bit to the how to do RDL.

    This is an alternative to the wall technique and it’s very similar. For me, on both of my test runs with this, the fight lasted a bit longer and yielded a bigger payout for the qust than the wall+sanc.

    anyhow, here goes.

    players needed: at least one warrior with entrench, at least one person on the team with a velyn
    other cards needed: a few low cd stuff as well as a few good cards that deal a lot of damage to the boss in between armas, ie fenris, cavalry

    how to pull this off:

    wait til turn 5 to put down creatures, trigger arma as usual.

    spam a ton of creatures between turns 6 and 13

    then around turn 13 or 14 whenever velyn is ready, put him down in front of the players and then also put down some walls or creatures in that row. Entrench. GG. Don’t do this until the boss’s hp is less than 99.

    Anyhow, this should relax the requirements on who to bring to that boss.

  28. Will you pls rate my deck?
    1X Fenris (legend)
    3X Feles Assasain( Legend) (as u wouldent believe how many times 10 unblockable damage has come in handy)
    1X Cain (epic)
    2X Elven leggionare (epic)
    1X Elven pratorian (epic)
    1X Zeeva (epic)
    1X Hamlyn (epic)
    1X Vara (legend)
    1X repeating crossbow captain (epic)
    1X desperate soul (legend)
    1X Wind Dance Elke (legend)
    1X Ofreigur (legend)
    1X Greinghesit (legend)
    1X Tanwen (legend)
    1X Vanguard Lawrence (epic)
    1X Ecann (legend)
    1X rulk (epic)
    2X elven thunder mage (epic)
    1X Meditation (epic)
    1X scorch (legend)
    3X pet (all epic)
    2X tempest (epic)
    1X fireball (epic) is this worth putting in?
    Thank u!

  29. Thanks guys. I’m kind of puzzled as to why ppl are making leg drums lol.

    My votes on building a balanced control deck first. As for race to develop I think elves are better as they’re more useful for the tower on some levels and burn decks can catch ppl by surprise in pvp.

  30. Hello, I’m newbie playing as a mage and I am wondering if I should go nimble or undead? Which one is better?

  31. I personally don’t recommend drums, imo creatures>wall anyday, rushing is about high speed and high aggression and a drum just sits there (the inspire is nice but when you’re rush it doesn’t make much of a difference anyway).

  32. Hmm, depends. I’ve been rushing ever since i started the game (roughly 6 months ago) as a ranger. I don’t use drum, even in legend. Drums are better if you have more high cd cards and in rush your cards run out before the drum can make a significant difference. Is ok wall though if vsing spike, which happens a lot to e=me.

  33. not sure about building a distraction deck, but I had this halfblood rep deck that I ran on some levels of the ascension tower that had several distracticats in it. It seemed to work below lvl 45. I’m not sure about using that in pvp as I was just playing around with it.

    anyhow question for you all. primary focus is still rush/spikerush. I see a lot of those leg 9hp 1cd drums around in pvp. Is it worth it for a rusher to try for one? Haven’t really saved up much silver since the days when I got my second leg fenris and my leg darius btw.

  34. @Anon
    Distraction decks can either work VERY well or utterly fail because the units are generally weak but here is the ranger version of it.
    Ideally you want is a full deck of feles trackers/messengers, 3x sow disorder, 1-2 tactic distraction, something tanky to buff your distraction skill on (so it doesn’t die fast), and 3x swift death (epic+ preferable). The trick is to stall your opponents and kill off their cards with SD, this set I have listed above contains about 17 cards, the rest u are free to choose but remember that the more units you put in, the less consistent it will be. I’ve personally tried this deck before, it does reasonably well against slower/high CD decks but against rush, spike, and control decks it will give you a few first turns advantage but things start falling apart pretty quick afterwards. In 4v4 or 2v2 you could do this to stall the stronger player while your partner(s) dispatch units, kind of hit and miss tactic in my experience but there you have it

  35. I’m no expert Mage would say i got stronger rush than control in all pvp formats and I’m def not breach but here goes. Only run something that might pass for Mage control a few times a month when I go Mage. One thing I see that’s won me quite a lot of slower 2v2 s is you have arma but no forgetfulness. That’s 12 hp lost each time you pull that on velyn or sanc. It’s like all I have to do is have velyn around and my opponent loses 12 hp. Yeah eacans a good creature to have. Between charge and dash he can usu clear a lane pretty well abd get pesky archers.

  36. My name’s not breach but here goes =P
    I’m not all that experienced with skills so I’ll focus on creatures. Personally though I find 2 tempest and 1 deep freeze works better than 3 tempest. Probably just me.
    The 6cd on angelic savior can be quite a pain to work with when you need to defend yourself (which is really what it’s for) and since you already have a decent set of defensive creatures I’d recommend switching that for caitlyn.
    The zombie armour can really be a pain to go up against especially with reanimate but against magic it really just falls apart quite quickly. In my opinion rulk is a far superior tank that hits back as well.
    I’m not too sure about the angel vanguard as nemesis is just really weak against more than 2 creatures. For area attacking eacann is much better.
    The sylvi stalkers to me don’t really fit all that well in focused strategy decks, they’re not suitable for rushing but don’t stay alive long enough for control either.
    Dante is kind of meh. I wouldn’t recommend using it myself.

    I’m quite surprised you don’t have tanwen in there, as well as deep freeze. Eacann would be a great addition as well as other cards like cain, azrael and so forth.

  37. Hi Breach. I am also from your server VIP1 (for Alice mostly)… you probably might have seen me once or twice… i broke top 100 recently on 1s and 2s…

    My guild (Infinity) has recently managed to break at one showdown from MHW, which is the whales guild ;)

    This is the deck i use. Any recommendation would be great.

    However, i have 600 medals, so no PVP rewards yet. Also about 800g, so no Kings or very expensive cards.


    3x Lighting Tempest (Epic)
    1x Armageddon (Legendary)
    1x Meditation (Epic)
    1x Scorch (Legendary)
    3x Petrify (Epic)


    1x Heavy Repeating Crossbow (Epic)
    1x Alice (Epic)
    1x Desperate Soul (Epic)
    1x Flame Dragonkin (Legendary)
    1x Dante Quicksong (Legendary)
    1x Veynl The Unscarred (Epic)
    1x Fernis (Legendary)
    1x Myxn Hammershock (Epic)
    1x Templar (Legendary)
    1x Elven Pretorian (Epic)
    1x Angel Vanguard (Legendary)
    2x Sylvi Stalker (Legendary)
    1x Sky Reaver Vara (Legendary)
    1x Zeeva Stonebreaker (Epic)
    1x Storm Drake (Legendary)
    1x Battle Drum (Legendary)
    1x Zombie Captain (Legendary)
    1x Trojan Hoplite (Epic)
    1x Angelic Savior (Epic)
    1x Judge Alexandra (Legendary)

    The problem with the deck i feel is that its hard to establish board control versus other control decks, especially if they have better cards, forcing me to geddon too soon.

    On 30 cards battles meditation reusing geddon feels much better than reusing another skill, but meditation itself can’t be reused (epic).

    Against rush, it’s ok, going 30-40% wins versus good rushers, and 50%+ versus normal rushers.

    Any help would be much appreciated.

  38. With breach here. I go Mage whenever the get50 coins for reaching lvl 50 event rolls around. One friend suggested flesh ripper+ counterattack for some 45+ tower levels however I have not tested

  39. oh yeah, they sure love fiddling around with those chances. I remember once they were selling a pack that had a guaranteed 2x epic but it actually only had 1, that was also great. (they did greatly compensate us for it tho)

  40. Honestly about classes, I’d say instead of trying to force a win with the wrong class, you should look to improve the right class – in this case the Mage. :)

    you simply need skills that slow down or destroy the enemies so you have time to set up a Desperate Soul + Battle Abbess combination that will tank through the enemy. the Warrior and Ranger lack these skills, the Priest can play it aggressively with Refuge+Inspire+Sanctuary+Righteous Justice, and the Mage can do this perfectly with Petrify+Deep Freeze+Armageddon.

    so yeah, it’s all about getting skills that will give you time or speed up the process of playing Abbess+DS in one lane and then delaying the other lane. the Warrior simply isn’t armed for this, and you should become more flexible and use another class for this task! same thing like when people switch their Ranger when doing Mausoleum – the Ranger is simply poorly armed for that boss.

  41. Thanks for all the feedback! My current deck has your improvements. I do have some general questions, though. I basically have to do AT as a warrior, and level 46 and up is a pain. I know you say it is impossible, but what can I do to even have a chance? Also, even on level 30-45 rushing ascension tower levels with darius/fenris/miffy whatever on godlike is a pain. How to anti rush with warrior? Is entrench good here?
    One suggestion: could you update auction prices? Some are really outdated, no matter what server you have.
    I mean, at one point it says Winged Emporer is plus 1000 when it goes for way more, easily plus 3000. Thank you!

  42. Haha, I like the new Gamefuse screwup section. Not sure of everyone else’s experiences, but it seems to me that during the booster events (buy 20 packs, get X card) they decrease the epic drop rate for that pack. The last three times I only nabbed 2 epics.

  43. I don’t have lucius at leg, but am a huge fan of the centaur marksman that I do have at leg. he’s survived a number of runes and dealt a good amount of crits. I’m guessing my deck is more like you see 15 cards, you’ll think rush. YOu’ll try to block every lane. Well, bunny here just burrows past it all. Although she’s got 5cd she moves at a reasonable pace when faced with your typical block every lane counter warrior rush and she’ll outdamage most things.

    I guess I tend to run into a good amount of people who spam a ton of low cd high hp creatures really fast, but don’t rush.

    More feedback on your immortality deck, breach:

    ran that with a partner who ran priest inspire/power rush in equalizer. Fell to nimble/burn each time, even after I added in forgetfulness. Never seemed to draw that when velyn showed up. However, when I took out a few things and added some 1cd ghosts, it seemed good vs spikerush. Also think that in a mage deck with 3x arma forgetfulness beats swamp by a large margin and if running it in 2v2, its’ a good idea to purge as well.

    Thinking a slimmed down version of that might be good counterrush when you know your opponent will rush.

  44. Warrior Spike Rush 1v1 (Blueprint)

    3 Encourage
    1 MC
    3 Slash
    2 Maia
    2 Mif
    1 Sagittarius (Lucius)
    1 Fenris
    2 Howler

    You can even take out Fenris (he is slowest card in this deck and has “low” dmg) and add a third Maia or Mifzuna (better Maia).
    MC ist only good with Mifzuna and Maia in same Turn, so 1 MC is enough in 1v1.
    Maybe add Legend Darius, but Howler with 5 dmg is better in most games.
    Dont take more then 1 Alice in 1v1 Spike rush, in most cases Sagittarius / Lucius ist better.
    They benefit from your HB reputation and deal dmg every turn, not only once.

    The problem with to many spells cant be solved, but you can often wait some turns till you got Maia / mifzuna, then cast your slash, clear a lane and Encourage + MC.

  45. I’m still learning to play warrior but for 1 v1 I don’t recommend packing more than 1 mc. When i tested my 2 v2 and 4v4 rush deck on the map i had a few times where I got stuck with 7 skills in hand and nowhere to use them. tried adding a sylvi and a skele to the 1v1 deck. Will see how it goes next season.

  46. You should update valante, I fought someone with her today and put deep freeze on her. She was not able to move! This means that she does have unlimited movement BUT she still physically has to move unlike what we thought teleport initially does. I did not get a chance to test it out but the fact that she can be stopped by deep freeze and blizzard means that poison swamp will poison her (except slowdown effect is negated due infinite movement) and she probably won’t be able to get past refuge as well.

  47. oh yeah, about KAL…I’ll try to get some time to go and check out their features.

  48. oh yeah, I meant that he would be taking out some skills and cards out as well to keep it 15 and just go for the spike kill. Fenris is just a beast and hard to stop, he’s useful at breaking down fast defenses since he comes with a high attack, I’d take 2 for sure.

    I never tried playing Warrior spike, I would probably go 2xMif 2xMaia 2xAlice but again, a more experienced Warrior player would probably have something better to suggest. If you know some great Warriors in your server that are top players, spend some time specting their games.

    best way to get Darius, especially if you’re in a guild that is decent at earning Showdown rewards, is to unlock him in reputation shop and simply buy enough epics to make a certain legend. that’s how I got mine. generally, there’s not much use for your silver once you have a decent deck, and spending silver for stuff like Tariel and +18 Dariuses is kinda the only way for silver to go that will benefit you further.

  49. Is it really advisable to play 2 mif 3 maia, and 7 skills in a spike breach? Also, that would leave Rusher with 18 cards or so. Finally, 2 fen is nice in a rush, but maybe not spike? I do agree MC is really good though. From my experience as a warrior rusher, 7 skills, especially in a 15 card deck, can be a pain.
    Next thing: The rumor is that Kings and Legends/Rise of Mythos 1.5 will have a ticket in the ascension tower that changes an epic card to legendary. It would cost 90 tickets and 320000 silver or something/. Pretty cool, eh? Ditto with rare to epic, though that will be obtainable from daily activity. Legend to godlike will be a VIP 8 and more thing I think. These are all rumors.
    Next: a question. How to get legend darius? Dont feel like paying 1200-1500 gold, which is how much it goes right now, to upgrade something plus 5 hp:(
    Finally, I play on Kings and Legends like Rusher, but not Rise of Mythos. Maybe you could add something about how there are other versions? KAL is not from kongregate. It dosent have ARK cards/mythos cads, but has some cards ROM does not have (at least you have not mentioned them), such as a mage with 2 CD 12 HP and thick-skin- a pain in the butt for rushing, its like a cheap smasha thats easy to get.
    As always ,thanks for the guide!

  50. 2 Military Charge, another Alice, another Mifzuna, another Fenris and another Maia! kick Centaur out, you could even kick Lucius off as well.
    Once you get are able to put down Maia+Alice+Mifzuna together consistently a Military Charge really wrecks hell.

  51. I play a warrior rush; was wondering what to improve now. (Im VIP 4, server 3 seasons old)
    1X Darius legend
    1X Fenris Legend
    1X Lucius Legend
    1X Maia
    2X mif epic
    1X epic centuar rider (3/9 2cd)
    3 Enc
    2 Slash epic
    2 howlers (1 blue, 1 purple.)
    1Alice (Purple)
    Also, once I get second maia should I play 2 maia 2 mif or try to get 1 legend mif and go 1 mif 2 maia? Thanks! and I like your guide! (

  52. lol

    List of screwups that I can recall right now:

    The mamaa (sp?) incident
    friends vanishing from my friends list-very convenient when vanished people include favorite 2v2 partners
    Oh, and I think they’ve vanished from the invite list in the lobby as well
    I still have yet to receive showdown rewards aside from the cp’s from sunday
    pvp seaon rewards issue with dark forest/sang tribe/whistling graveyard
    still no local server season rewards from last season—–a bit of a setback to my operation get maia and not to mention could use the gold
    taking forever to respond to tickets, if they do at all

    Actually I think I’m missing quite a few guild showdown payments. Could use the silver.

    feedback for your theoretical war spikerush: in the 2v2 and 4v4 version that my friend helped me build, it’s got 3x enc, 3x mc, 2x slash, and then the kitties. 2x mif/maia each ideally, 2x mif and other rush units if no maia.

    I’m still trying to figure out a good one for 1v1.

  53. I could be wrong, but I did always assume MrVayne, Chris and Jilanea were VIPs. dunno, not that it matters much. just the really high VIPs get a tangible advantage.
    if it’s true I’m glad the seafood finally took their place on top. :P

  54. Hmm interesting someone said in the whale hunter thread it’s 3 vip0 a and 1 vip3. Something about a Callista spike

  55. Heyy !!! I play in gamefuse KIng’s Mausoleum server and I wanna start all over again. Will I do it in kongregate or some other sites?

  56. I just checked the guild screen, apparently Infinity (team 1) won, but the players on the list are all high VIPs I think. :)

  57. Hey breach I heard a vip0 team won showdown in your server was that you?

    If that was u then congrats.

    Having played a version of Hermes wing rush, ranger rush and warrior spikerush my personal take on this is rangers have the best means to clear lanes and swift raid is fun. Warriors can do a ton of dmg but are weaker on removals. In multiplayer settings and equalizers both are weak to turn timers and lag. Hermes wing rushing can take people by surprise as they don’t expect wolves to fly but it’s weak to a lot of control and counter rush not to mention Mage removals aren’t as powerful as db and Mages can’t use encourage. For example I have a couple of angels some tengus and some vigis in my control deck and I don’t consider it to even be that strong for a control deck. On fact I only made it to do 2v2 with ppl who don’t rush. Gl getting those wings past judge cait for example. However I’ve heard of Hermes wing rushing with Odin or Taurus I can’t remember and I can’t say much on that cuz I don’t have those cards so I guess it depends.

    Anyhow what happened with me was I started as Mage and found myself enjoying ranger rush a lot more in 1v1 and both ranger and warrior rush in 2v2.

  58. I personally don’t like it and am always skeptical about it (especially with so many Rangers and Mage/Ranger controls) but I’ve known a few people that do that with pretty good success rate.

    so yeah, I don’t like it but it can work.

  59. hey, breach. I currently use a mage rush deck and its pretty effective with hermes wings. Would you reccomend rushing with mage though?

  60. i wasn’t really clear on my last post, i don’t intend to buy it now, but i think i want one at some point, so how much will be fine to pay, that was my question xD

  61. There is a legendary loki on auction at my server and i like the card for my rush deck, but it’s at 1000 wich i feel it’s really expensive. On the other hand, i’m a bit bored of saving gold and never seeing anything worthwhile on ah…should i try going for it or just wait?

  62. a pleasure helping out and thanks for the link. I’m thinking to create a part of the guide just devoted to the fuckups by Gamefuse as an additional discouragement towards players spending money for this incompetent and cheating company.

  63. ahh auggie. I think i’ve been on the receiving end of the pan/swift death/auggie combo quite a few times. Oh and aside from that the rest of the deck is rush. Very effective.

    Went warrior to develop spikerush.

    Question for you all. Maybe I’m seeing things or not paying enough attention, but does it seem to you like cleave no longer deals damage to multiple players at a time? I tried this twice today, once with a command cleave on a sylvi bladesoul. That was 2v2 and in the bottom lane, so I wasn’t too surprised ot see only one player take damage. However, next game, I had an ark edge in the middle lane in 2v2 and still only one player seem to take damage. Can someone please verify what I’m seeing? Maybe the bottom person took damage but Inever noticed cuz the top one received all of the crits.

    btw breach thank you for the guide. YOu’ve been an immense help. Hopefully will remain in the top 128 cs for both categories for this season. Like chill, I have also shared this with my guildies.

    Not sure if you got my message on kong, but the story of dark forest /sang tribe/whistling graveyard and the last pvp season, but Orange wrote a nice summary of the events. In the end, well, I suppose getting the CS rewards was better than nothing at all: http://forums.gamefuse.com/showthread.php?4979-75-Hours-in-the-Dark-Problems-and-Communications-in-Dark-Forest-Server

  64. more of a 2vs2,4vs4 card, but yeah it’s playable. since he can win games alone I think it’s alright to adjust your deck a little towards power and add stuff like Pan to speed up the deck.

  65. I got augustus for 1010 gold… should i include it in my ranger control?? i know a ranger who does but idk… 8cd is too long… but wat is ur suggestion??

  66. On priest decks I don’t play priest but here are some that I’ve seen from people that I do not want as opponents in pvp esp when I do ranger rush.
    High cd creatures with inspire or pan
    Heros bane with kaelithus
    In fact if you have an account on dark forest look for quietleech. While he doesn’t play as much as he could he def beats most opponents with that burn/ reaping curse deck

  67. Thnx breach My server is about 3-4 seasons old only… it hasnt been crossed with any other server… also ill see about it now.. + some new mythos are released… just see bout em :)

  68. it depends on how old the server is and the state of it. the older the server and more competitive it is, the higher his price will be. when I started you could get the kings for 1000, but now that I’ve quit he’s 3000-4000 (and some will give more than that) on City Gates. so, it’s hard to say for whatever your server is. he’s less powerful and valuable than Augustus or Bael so his price would be 500-1000 (maybe more) below theirs.

    I wouldn’t call him crucial to get, but he is a nice boost to nearly any deck. if you can afford him, try. :) the more powerful your deck, the easier gold comes.

  69. some1 is selling elf king Vel’Assar (legend) and his base is 750gold… i m a VIP0 and gold is scarce for me but i want that card…. how much (max) should i go? plz suggest … i am in a dilemma… and there arent many other people i could talk to..

  70. nice cards!
    you could use cards like ARC Thumper, Cain and Yumi in the mix, Cain being a priority. You should also start stocking up on Deadly Blows and upgrade them to Legendary.

    of course there’s also the idea of going power control (needs Kings and the cards I mention for example) or rush, which can ease up deciding on what cards you want to get next.

  71. @ShubhKing

    Don’t be stuck in that mindset! Just because you don’t have arma doesn’t mean you can’t be a good mage, thats like saying you you can’t be smart unless you get a PhD. The essence and very core of a good mage is control and turning the tide of battle to your favor and arma does fulfill this but let me remind you….
    1) Expensive, rare
    2) 7 Cooldown makes it very situational, you have to wait till the moment is right so 7/10 times you won’t even get to play it (pvp)

    As a mage myself I would even argue to say that arma is not super necessary, very nice skill to have but life is not impossible without it. If I had to choose between never using arma again or never using petrify/deep freeze again I would throw out arma without second thoughts. Just be patient and you’ll get it eventually but for the meantime, you can still be a great mage without it!

  72. Finally i did not get that arma :/ …. had to sleep and when i woke up arma gone and i was outbid i guess 350gold was too less tbh:( so i guess i will remain a strong ranger after all …lol

  73. I like Odin and Frej, the other stuff is so-so. the Rage/Regen creature could be cool but I hate that he just has 9 hp even at Godlike, it’s too easy to blast him away with a crit or stronger skill before he gets to do something.

  74. Armageddon usually ends up +1000 to like 2000. Mage skills are usually Deep Freeze, legendary Scorch, Petrify, Tempest and Meditation. You can substitute some Scorches and Tempests with Fireball too. good stuff is also Forgetfulness and Hermes Wings but more for bigger games. Mage decks tend to be much slower and power oriented, and as a Ranger you’ll notice your games will be taking much more time averagely.

  75. I maybe getting an armageddon within the next 12 hours for 350gold… was it a worth buy? i can go mage then but idk wat to do?? wat are ur suggestions?? i am a strong ranger… but i guess i can go mage especially with the game changing arma… since its kinda cheap lol… but other mage skills idk wt to put wat not…

  76. oh and on the other hand there’s only enough room for 30 cards in one deck and want to make each and every card count for something.

  77. as for the decay, I’m wondering cuz on the one hand, I had a 2v2 partner who brought that I we didn’t have yumi, so I thought it’d be fun for him to apply that to the mult-hitters that we did bring, Eacann, and Elke, and both did a decent amt of damage with it.

    @anon Not sure about rating it, but it’d be interesting for me to do 1v1 or 2v2 vs your deck. esp hate playing vs these dragons without mage skills to help out.

  78. Breach pls rate my deck :

    1x alice
    1x juliet
    1x templar (L)
    1x darius (L)
    1x soul
    1x ariella (L)
    1x rulk
    2x legionnaire
    1x tawen
    1x rily (L)
    2x fenris (L)
    1x feles asasin master (L)
    1x zeeva (L)
    1x mynx
    2x battle drum (L)(yes both are L)
    1x hoplite
    1x turyamkus(L)
    1x kaeilitus (L)
    1x caitlin (L)


    2x true shot
    3x blow
    1x plan b
    1x stab
    1x disinfo

  79. hmm according to the biggest priest rusher on my server swift death is her worst enemy lol Now if only my 3 copies of swift death were epic lol and not only suitable for dealing with the augustus tower level

  80. Auggie could still be stopped slowly… but that guy summons odin,, who knocks back and eats soul… or even say zues.. or any other op cards :( :( godlike aries sm1 has.. though he is ranger :/ i soo want an op card but unfortunately for a vip0 its hard :P lol

  81. i so wanted to get yumi and use tactic decay on her.. :( but last season got crappy dragon queen as my partner didnt understand wat i said lol :( nywy decay is quite situational i guess!!

  82. Hmm interesting so far my biggest thing is I tend to get repeatedly matched vs the same top players like 5 times in a row and they tend not to be priests. I’m guessing said priests are landing auggie at turn 2?

    Anyhow another question for you all. What do you think of having a copy of tactic decay in ranger control?

  83. it’s a good card, certainly useful to Rangers even in rush, when DB just doesn’t do the job. it’s a bit CD heavy so I’d only use 1-2.

  84. My server has a LOT of priests and they were not much of a threat previously but now they send sanced 5cd units… immune to my db :( is it wise i carry a disinfo just incase? i know it has high cd but idk wat else to do as i have been suffering lossses to em

  85. LOL thanks and that were some of the cards i made for 2, but i did lose even more cards, for example a couple leg tanwens, leg eccan, leg lucis swift, epic sancs and tempests and tons of epic elven spears.

  86. Lucky you lol I went like ok currently saving all gold for rush upgrade so why not attempt for leg scorch with 2? FAIL!!! Lol only lost 1. Guess it means buy one more when it’s actually time to upgrade Mage stuff again.

    Anyhow chrisgg you’re lucky

  87. You are not alone. I made two leg fenris using 2 epics, then wasted one in a fail godlike combine. Also made my leg scorch, leg deadly blow, leg frenzy, leg eleven pretorean, leg loleri, leg aprodena, and godlike serka using 2 cards. I regret the gl serka though since he is useless to me and no one wants him.

  88. All this talk of leaving to 100%… I guess I’m the lone extreme lucker who made a leg fenris out of 2 epics XD

  89. got a question for all of you:

    anyone else only getting 200 hb rep from stage 1 and 400 from stage 2 of windy despite having a load of energy? I thought this strange cuz I got 1.8k rep from stage 2 of cave each time.

  90. Yeah if you really want something wait til you got 100% guarantee. What I do now is combine rare and below for activity and then try for leg en masse at the master of alch event. Also got my Darius and fenris by combining like 18 of each ( winning km helped a lot). Also I do not buy creatures at below leg from the ah.

  91. Unless you ran the programming scripts or set the algorithms yourself you cannot claim its fake just because you were not successful. 80% success still means you have a 20% to fail, that’s the game of luck im afraid.

  92. @ Breach, i am 69.69% sure that the alch event is fake. twice i tried with 9 stabs, 2 at a time, and got all the way up to 80% extra and still fail. Same thing happen when i try with 9 of those 2 cd thunder lizards. Also i asked one other person, and they said it didnt work for them either.

  93. it really depends on the card!

    for example, I got my legendary Darius/Fenris/Velyn by buying them with silver from Repu shop and getting enough copies to have 100% chance at them. Fenris, Darius and Velyn are a sort of a MUST cards, and devoting such resources to get legendary ones is fully justified. there’s also skills like Petrify and Scorch and Deadly Blow that is best to also save up to 100%, since they’re not that difficult to get. I’m a firm believer in the “patient bird gets the worm” idea, and I would suggest going for 100% on cards that you REALLY want, or as high of a chance as you can get.

    then there’s stuff like Mifzuna and such that are not easily obtained, my general idea with those is to have a playset (3 cards) of them and then try combining the extras. since cards like that are so difficult to get regularly, though, I just save gold for auction to get a legend one. in my opinion attempting to get 3 legendary Mifzunas by combining costs too much resources, luck and time to do.

    then there’s cards I don’t really care much for, like some random combines of a zombie, elf, dragon or whatever that is semi-useful… I just try it with whatever. Naturally, if you really like some card, then again – going for 100% is the best way. Rise of Mythos is a LOT about patience.

    also take note some players wait with all combining till Alchemy event, not a bad idea at all.

  94. Hi all! I have been playing for like 2 months and this guide has been really helpful, but I have found a very anoying problem, combining epic cards. At this point i have wasted thousands of silver and a lot of cards (most of them bad ones really) to get a legendary centaur marksman and a bloodseeker.

    I have tried it with 2, 3, 4 and 5 copies and kept failing once and again so, what is the best way to do it? Do people usually wait until they have a very high bonus? Or do they gamble and throw two mifzunas to a 5% chance?

    Thanks for the help!

  95. don’t follow the text so strictly. first, it was translated so accuracy is an issue, and secondly there is no big problem for them to adjust that, in his case, regeneration buffs Simon’s faith.

    wouldn’t be the first time. :)

  96. the bad side of it is that it resets your hand cooldown and you’re basically only getting +1 on your hand since you’re playing Plan B. Generally I would only play it with an empty hand. so no, I’ve not played it but it does not sound worth it at all.

  97. I want plan B but its only obtainable via gold pack (for VIP 5), I saw one listed in the auction and it costs like 700+….is it even worth it?

  98. Well of course it wouldn’t have worked if abbess was at full health, no? Also if you look at the wording (text can be annoying :3), faith activates when a creature CURES a creature, while regen RESTORES health. But then when you look at the Cure ability it’s also defined as restoring health to a creature, which leads me to believe that regen and cure are coded the same, except regen is applied to self only. If that were the case, then there’d be not much real difference between the two and thus both should be able to trigger faith. I’m not too sure about the coding bit though, was just looking over the ability text =)

  99. About that new card simon, why does he have faith when he can’t heal anyone? I’m pretty sure regenerate does not affect faith cause I’ve seen it used with battle abyss and it doesn’t seem to work (this was a while back).

  100. Dante (too slow and weak), Battle Priestess (too slow and vulnerable), Lucius (rush card doesn’t belong), Silva (kinda average card), Repeating Crossbow Captain (too slow), Elven Thunder Mage (weak and pointless without a theme), Deathclaw (average card, can do better) and possibly Mifzuna (so-so) are cards you want to replace, especially if we’re talking about a 1vs1 deck here.
    Dante and Priestess are too sluggish and vulnerable for 1vs1, Lucius is not useful in your deck (since you’re not rush, Lucius won’t usually do much before he gets rune’d or something else to death). Silva is alright but she kinda lacks power, especially if you are not running creatures that assist her. Champion Knight is also not a great choice since he’s Cavalry (lots of spears in game) and takes a while to become a threat.

    You’re not using Inspire in the deck which I find odd. Some of the more devastating things you can play as a Priest are Carnivore creatures (Fleshripper (gotta be legend tho) and Aries) as well as stuff like Dread Champion, since you can a) inspire them and b) sanctuary them and this is often very difficult to stop especially by the ever popular Ranger, since not a lot of folks run Disinformation and only Mage can hope to stop them.

    so I’d get a hold of some power cards (this is more up to you to decide based on your resources) and inspires, add more vigilance (I prefer Legionnaire and Trojan Hoplite) to defend while you setup for your attack.

  101. i paid 300 for a legend edge … i play in s13 griffin of ancient summoners its hardly 3 seasons old so idk :P + i love this guide :P so asking for help always… i find it hard dealing with a priest in my server… plays all 5cd+ units… and all my deadly blow end up in hand :( :( sancs a problem and that guy has voidstep, ferena and other op cards :( help plz

  102. Hello Breach – really great , guide it helped me a lot in my game. SO thank you a lot for writing it.
    I ma kind of missing information on Chief Warden Ariella here. Unfortunately I do not have her- but I find it one of the most difficult creatures to deal with.

  103. @ the mage

    I personally prefer petrify over deep freeze but that’s just me. If you’re dealing with rushers, well, military charge negates deep freeze but not petrify. Also, you can pet but not deep freeze stuff like sylvis and use pets to make massive walls for yourself when dealing with warrior spikerushers. If I remember correctly, petrify also has a much higher return rate than deep freeze.

    I’m not a fan of the abbess, either. CD too high and too slow. It’s good for the tower, though. I’m also not a huge fan of nadja or any of the others that I put in the same category as her. Not enough attack or tanking properties or summoning abilities to make it into a 1v1 or 2v2 deck. And they don’t make good walls, either. I tried inserting a leg High Lady Kuri into my control deck and retired her after two fights. I did that as ranger, but I imagine it wouldn’t be too different as mage.

    charm-some people play it well and use it as effective counterrush. I personally don’t run that in pvp decks.

    as for ark edge, I got an epic plus a few others for less than that amt in rubies, but mine’s only epic and I’ve yet to play it. Wondering if I should try and fit her into my control deck.

    Looks like the staff went thru the bugs section of the gamefuse forums and stickied the friday night/end of season server crash and the lack of pvp season rewards as a bug. Now I just hope they treat it like a bug and fix the consequences thereof.

  104. 300 gold for an Edge? What’s like in your server? I barely got mine to sell for 100 =P

  105. kick ARK edge? lol i paid 300 gold for that card so that it can damage multiple units at once lol… and priestess i put because most people have cian the traitor atm… so thats y anywy i made the suggested changes… thnx and will try the deck out..

  106. Hii!!! breach !!! Whats up?? After a long time decided that u should rate my deck(1v1):
    1) [Elven Legionnaire]
    2) [Fenris the Butcher]
    3) [Werewolf Deathclaw]
    4) [Desperate Soul]
    5) [Ofeigur the Undying]
    6) [Eacann the Charger]
    7) [Repeating Crossbow Captain]
    8) [Demon Hunter Azrael]
    9) [Blessing: Sanctuary] * 3
    10) [Smite]
    11) [Darius Darkhand]
    12) [Lucius Swift]
    13) [Mynx Hammershock]
    14) [Tanwen Wildfire]
    15) [Elven Thunder Mage]
    16) [Mifzuna the Wind]
    17) Champion Knight]
    18) [Zeeva Stonebreaker]
    19) [Juliet]
    20) [Smasha’ Rulk]
    21) [Refuge]
    22) [Dante Quicksong]
    23) [Battle Priestess]
    24) [Heavy Repeating Crossbow]
    25) [Trojan Hoplite]
    26) [Silva the Frozen Heart]
    27) [Storm Drake]
    28) [Righteous Judgement]

    all epic except silva and storm drake(legendaries) !!!! :)

  107. Thanks all for the suggestions ^^
    The thing about 3 tempests is that I just started making it into leaderboards for season rewards, so I’m a little short on medals. I’ll definitely work on that though =)
    About 3 petrifies… I did consider that a time ago but there’s not a lot to choose between petrify and freeze. I like them both and couldn’t decide which to use 3 of, so in the end I thought I’d use 2 of each. There’s quite a lot of rushers around in my server, so…? I’ll give it a try.
    Arma is arma, and they’re very rare as we all know =D I’ll certainly be using that if I ever find it in my fusing.
    For scorch, I was lucky enough to even get an epic one from fusing. The top mages of the server are buying up all the epic scorches to combine into legendaries, and are paying something like 100-200 per scorch. It’s a little difficult to get those atm. Same story with fenris, soul and eacann. No luck with packs either =(
    Also, I managed to combine a legendary charm to replace the epic. Do you think it’s worth using long term?
    Thanks again, and I’ll be sure to try your advice out.

  108. For the mage deck, i reccomend getting at least 1 leg scorch, and use 3 pets, 3 tempest, and 2 mediation and an arma if u can get it

  109. nice cards. it’s kinda looking like you can’t decide should you rush or control, as there’s cards for both decks in there.

    Battle Priestess is too vulnerable (to deadly blow or just damage skills) and takes too long to get strong especially 1vs1. in theory she is nice, in actual high level PVP not so much. Most of your cards are quite cheap, if you go more for rush you can kick the drum and high cd creatures out too. As another comment suggests, you could use True Shot.Your deck is also leaning towards being rush atm so I would just cut it to a cheap 15 card deck. (Fenris, Howler, Darius, Deadly Blow, Mifzuna, Alice, Lucius (optional), Zeeva (optional), Double Stab and/or True Shot)

    you don’t level reputation with legendary creatures, you level them with the Reputation tokens from the Ascension Tower.

  110. Scorch is generally used at Legendary level, 3x Tempest is fine, Abbess is too slow for 1vs1 and probably for 2vs2, Shadow Tengu is a iffy card (I figure you can win games with him but on the other hand he’s kinda slow and low hp) elven sharp shooter I wouldn’t use, Nadja is so-so useful.

    I’d suggest more Tempests, +1 Fenris, Mynx and more Legionnaires instead of the cards I mention as troublesome.

  111. Can any1 plz rate my deck.. I am a ranger.. and i am stuck at level 35 of both ranger and halfblood rep as i dont have any legendary for that class (That centuar guerilla is something i dont prefer in a deck) so plz suggest me some cards i can get… here is my deck..
    heavy repeating crossbow x1
    juliet x1
    elven legonaaire x1
    feles assasin master x1
    mifzuna x1
    zeeva x1
    fenris x2
    desperate x1
    smasha x1 (legend)
    ark thumper x1
    flame drake x1
    ofeguir x1(legend)
    battle drum x1
    tanwen x1(legend)
    battle priestess x1
    trojan hoplite x1
    werewolf howler x1
    alice x1
    sorann x1
    caitlyn x1
    ark edge x1(legend)
    premed x1
    I am VIP0 player fyi

  112. breach (or anyone else experienced), can you judge my mage standard deck please? Thanks in advance for advice given =)

    1 tengu shadow warrior (leg)
    1 elven sharp shooter (leg)
    1 tanwen
    1 velyn
    1 elven legionnaire
    1 battle abbess
    1 juliet
    2 heavy repeating crossbow
    1 nadja the viper
    1 zeeva
    1 fenris
    1 battle drum
    1 darius
    1 rulk
    1 trojan hoplite
    1 caitlyn
    1 scorch
    2 petrify (1 rare)
    2 deep freeze
    1 meditation
    1 hermes’ wings
    1 flame dragonkin (leg)
    1 ofeigur (leg)
    1 feles assasin master (leg)
    1 tempest
    1 kaelithus (leg)
    All epic except special mentions

    What’s to be improved? Thanks again

  113. breach….keep updating guide? we all want the help and this guide has been amazing and so helpful so far, i have searched for other guides and they all suck o.o

  114. I said for the ranger skills that I use flashbomb but i dont really use flashbomb, just seen a bunch of high level players using orange versions of it. And also Breach and others here are the new skill cards if you havent already seen and will come after maintenance:

    Warrior: Conscription – 3 cooldown, draw 3 cards, any drawn creature cards will be placed in your hand.
    Ranger: Plan B – 2 cooldown, All cards from your current hand are sent back to your deck, and you draw the same amount, +2 cards.
    Mage: Conjure Troops – 6 cooldown, Keep drawing cards until your hand is full.
    Priest: Call of Power – 1 cooldown, Places a random creature card with the highest countdown from a friendly Hero’s Deck into their hand.

    ( copy and paste from http://forums.gamefuse.com/showthread.php?5000-Maintenance-Rise-of-Mythos-Maintenance-6-00-PM-10-00-PM-PST-Wed-4-9)

  115. thought this might be a useful addition to your guide:

    30: 85,100
    31: 112,200
    32: 132,500
    33: 156,400
    34: 177,300
    35: 198,100
    36: 219,000
    37: 302,100
    38: 374,700
    39: 447,200
    40: 519,100
    41: 593,200
    42: 667,300
    43: 757,900
    44: 932,400
    45: 1,039,500
    46: 1,126,100
    47: 1,238,800
    48: 1,327,200
    49: 1,445,400
    50: 1,535,700

    From Lvl 30 – 35: Only cards ranked Epic or better counts for reputation
    From Lvl 35 – 40: Only cards ranked Legendary or better counts for reputation
    From Lvl 40 – 45: Only cards ranked Godlike counts for reputation

    Thanks for the tip, anon. I knew my attempt at a ranger control deck was missing something relative to the mage version.

    list of known servers affected by end of pvp season fiasco:

    dark forest/sanguine tribe
    whistling graveyard

  116. Extremely simple math. Click the reputation tab and select halfblood, and under the progress bar it’ll say crit +X block +X. Add the X to your unit crit and that’s the percentage of times you’ll be critting.

  117. Glad to see your not dead, Breach:) Have a question to anyone to answer: I have HB rep 37 and 28 Valor. How much should I crit with mif and maia, and how much will it increase if I get HB rep to 40, 45, and beyond??


  119. for 2v2 + 1v1:

    2x stab
    1x true shot
    3x blow
    1x premed
    1x disinfo
    1x flashbomb

    this what i use have been playing ranger for over 5 season now, would use 2 true if i had another legend one. Swift death is usable in leg or above.

  120. Breach is missing it seems.
    Update: now have leg fen and Darius. Have yet to play new deck in pvp with the current issues of dark forest.

    Question for all the rangers with control decks out there. What do u think is the optimal balance of skills?

  121. The expected number of legendary card per mill silver spend is almost the same no matter if you buy Novice, Standard or Expert packs and combine the cards. You should buy the packs that have the cards you want. When price is take into account they are prity much equal.

    Kings packs cost 600 gold/rubies master packs 200 gold/rubies.
    Only usefull cards in kings pack you cant get in master packs are the 4 kings.
    Chance to get a random king is like 1 in 50 Kings packs.
    50 kings packs cost 30000 gold (750$) but kings can be bougth for under 5000 gold at AH.
    Imo spending gold on kings packs is wast of gold.

    King packs have 4 unik heroes player cant get in expert packs.
    Master packs and better have 4 unik heroes player cant get in expert packs.
    Exper and batter packs have 4 unik heroes player cant get in standard packs.

    I can buy cards at reputation store and sell them at AH to convert silver to rubies. I can normaly convert 200 silver to 1 rubie.

    I can in this way buy Master packs for 40,000 Silver and Kings packs for 120,000 silver.

    Spending 600,000 silver on standard packs iand combining give me normaly 2 random legendary.
    Spending 600,000 silver on 5 Kings packs also often give 1 legendary – half of which are poor.

    Price and what players can get in each type of pack fit each other well.
    Unlocking king pack in no real advantage.
    1 Kings packs is not better than 3 Master packs imo.


  122. Thnx chrissgg :) and i got a military charge from auction for like 60gold.. try ur luck in AH or maybe alchemy

  123. does anyone know how to get a militiary charge? I cant even get anyone to sell one in AH, even when I offered to pay 300 gold.

  124. Sorran will not hit maia, Instead he will hit himself but he will take no damage due to his skill.

  125. Can ny1 please explain me what does “My power” mean in the game? and how they calculate it?

  126. Got stuck on the white mane lvl of the tower last week for the 46+ tower. Ds tanking didn’t work cuz of smite. Managed to hold off for 15 turns with pet and trolls but still died in the end. Right now guessing the way to counter the whale double draw rush is a lot of frenzy and db but haven’t tested. Help plz?

  127. Yes!!!getting legendary cards from standard pack is certainly possible…I have got a legendary fenris the other day from a standard pack…put the chances are like 1:1000 (guessing)…

  128. a player in my server got a legendary prince serka from an undead standard pack, is that possible?!?!

  129. Can someone rate my deck:

    2x heavy repeat crossbow
    1x juliet
    1x alice
    1x azrael
    1x tanwen
    1x elf leigionnaire
    1x L feles asasin master
    1x L zeeva
    1x mynx
    1x drum
    2x L fenris
    1x soul
    1x L darius
    1x L ariella
    1x rulk
    1x trojan hoplite
    1x judge caitlin
    1x judge aleksandra
    1x L kaelitus
    1x L turymakus
    2x stab
    1x true shot
    3x blow
    1x disinfo
    1x premed

    L=legend all else are epic

  130. I’m kinda new to the server and a have a pretty decent stack of cards. I’d like to ask if you could help me build up a deck and create a “winning” deck. If you can add me on
    skype: fizzygoodmakesfeelgood
    my Email: neronjibalo@hotmail.com

    I’m on the ancient den server. :D my ign is hilly.

  131. As for the bonanzas I never have issues getting my silver back up in between bonanzas and I donate at least 10k each week to my guild. However I personally liked the mifzuna and the rill ones better.

    Another theoretical idea, will likely have to wait til much later to see how it’ll work. Ranger+ all the skills that cost hp+ several savior angel like maybe make up for the high cd with premed and then regain hp when Caitlyn comes out. With the vigi ones it might be good counter rush. Or maybe they’ll just be nice additions to any control deck but esp ranger ones

  132. Eacanns on my list of to get and not sure whether to give ryli first priority over Maia. On the one hand ranger rushing seems to contribute a lot to my 1v1 ranking for sure. Guess I’ll swap out the cards you mentioned for tanwen deep freeze and scorch. Would be awesome to get Armageddon in the alchemy

  133. IDK if it is in Rise of Mythos, but in KAL a new zodiac came out. Just wanted to let u know! Its pretty awesome, name is Taruos.

  134. Did you believe is worth it to do the bonanza for the epic medusa? or i better save silver for the next bonanza?

  135. Mifzuna and Centaur Marksman certainly don’t fit a control mage, and I’m surprised you don’t have Deep Freeze in the mix. also, some direct damage skill would be a great addition to your deck, like legendary Scorch is kind of a must at high level. I’d also replace Elven Archmage with more power cards. Eacann, Ryli, Armageddon are just some of the cards you could definitively use.

  136. switched back to mage to petrify spam the ascension tower in my effort to make a final push to get hb rep to 42. While I was at it, I figured I’d try to make a control deck similar to what you got. Also aiming for 2v2 ranking as most of my guildies who are on at the same time as me generally do not rush.

    results thus far: not enough pvp to tell, but lost to a spikerush in 2v2 when paired with another deck that’s about the same speed as mine. Did a couple of 1v1’s vs a similar mage deck and it was 50/50. However, I’ve repeatedly beaten this person with ranger rush.

    If you can give me your feedback, that’d be awesome. Thanks.

    Here’s the deck:

    [Elven Thunder Archmage]
    [Angel Vanguard]
    [Judge Caitlyn]
    [Elven Thunder Mage]
    [Elven Legionnaire]
    [Elven Guard][Juliet]
    [King’s Emissary Alice]
    [Heavy Repeating Crossbow]
    [Centaur Marksman]
    [Smasha’ Rulk]
    [Desperate Soul]
    [Tengu Bloodseeker]
    [Feles Assassin Master]
    [Victory Knight Niemann]
    [Onslaught Knight Lawrence]
    [Zeeva Stonebreaker]
    [Mynx Hammershock]
    [Mifzuna the Wind]
    [Velyn the Unscarred]
    [Lightning Tempest]x3
    [Fenris the Butcher]

  137. Sessomaru here from Shimmering Cave which is a US server. I love the guide and work you’ve put into it. I will be sure to share this. I play a warrior rush deck and still top 8 on my server every week.
    I sold my third Maia a week before Sorann came available for 3000g. So happy that day :)

  138. hers my rush:
    1x alice
    1x mifzuna
    1x maia
    1x lucius ( legend )
    1x darius( legend)
    1x zeeva (legend)
    3x howler(one rare, 2 epic)
    2x fenris (legend)
    3x blow
    1x premed
    all epic except ones mentioned next should i get orange mifzuna or just start saving up for swift ( someone told me they sell for 3.5k?)

    this deck got me #34 last season and currently #28 cross

  139. Problem is I don’t have sanct but I suppose if no one buys my rj I’ll keep it and see if it helps. So far all the people who say its easy are priests

  140. And you missed flashbomb in Ranger great skills. Nice surprise weapon imo, and mastery as well

  141. Your creature comparison at the beginning is quite incongruous.
    WW Howler 7hp “resistant to lower class spells”
    Fiery hound 7hp “Blown off the map by a single Good rank spell”

  142. Breach, when you posted your deck you said you had trouble getting usnder units to kill soul and such. There is a very nice on called ark thumper, 5/12 at legend that crush armour. damage not reduced, double damage to armour(including heavy cavalry).

  143. I’ve found the solution to be Velyn as well as using Priest with Sanctuary. Velyn kills off a majority of the angels and Sanctuary fixes the rest – with a Priest deck I pretty much beat it without fault.

    the angels are simply too ready for a Mage; I use 2x Armageddon in my deck but the issue is that I’m often unable to delay them duo to mass Dispel and casting Arma doesn’t save me. I’ve beaten it with a Mage but that’s like 1 out of 5.

  144. My personal take on rushing:
    1v1 ranger rush so far seems good for keeping me in the top 64 local server despite not being able to do more than log on and claim the reward on most days. Of course I think even though I got only 1 swift raid the 24 crits from mifzuna help a lot and if I’m lucky I can cast it on mifzuna Alice and the centaur at the same time. However in 2v2 my top choice of a partner would be a warrior rush or spike rusher. Nice balance of dmg and removal when the team is 50/50

    Guess I’ll have to keep refreshing alchemy and hope to get lucky again. Also wondering if Armageddon would work on the 45+ angel levels. I’ve yet to beat that one. Going to give it a last shot today and see if a short tank healer and premed deck could work. Wish I could play more than 1 ds at a time. If anyone reading this has beaten the level plz tell me how

  145. it’s kinda a trade off; Warrior spikerush is easier to build (Military Charge and Encourage go for very low costs in AH) but Warrior lacks a good solution to removing defenders, like the everpopular Zeeva or Smasha Rulk. on the other hand, Ranger spike is expensive and/or luck-based to build but Deadly Blow and Double Stab make it very easy to attack even if the lanes start to fill up. the most important factor of Deadly Blow is the fact that it cannot be blocked, and thus whatever you pick to remove – is removed, unlike for example a Slash can get blocked or the enemy has a physical defense skill.

    in the end I think Ranger spikerush is far superior once fully built in 1vs1, but Warrior certainly has its place in like 2vs2 or 4vs4 if he’s accompanied by classes that can help his problem with killing off or avoid cheap tanks.

  146. I was wondering about what you said on the topic of ranger rush, how deadly blow is the best skill and all… I run a good but not great ranger rush (basically everything you said except raid, and I run 1 true shot and 2 blows). My only legend is fenris, and soon I might get a maia. Now, I was wondering if maia is even worth putting in because I dont do raid, and if I should switch to warrior. Second: Is ranger worth it to not “spike” if you can “spike” with warrior and because ranger plus wolves can make you lose 15 plus HP. I only have around 45 HP, so what happens to me sometimes is that Im about to win and they play maia mif charge and crit for (if they both crit) 44 dmg with 3 cards!!! (even if mif is epic) So I get frustrated and wondered if ranger is that good. Anyway, the difference between spike and not is bothering me, and all the top people spike with either warrior or raid (which is SO hard to get). Would like some advice, thanks!

  147. oh yeah, don’t use Totem. +1 damage isn’t worth the times when you need to rush and win with a creature and instead you get a wall. 3 Mifzuna is much if you’re not a spikerusher (and 1 swift raid isn’t enough) so I’d rather use Lucius/Ark Sniper for some sneaky damage.

  148. I’m not sure why do you want undead? generally the best option, especially for a spiker or rusher, is to have both Haflblood and Elf repu50, for both landing criticals, both races have generally great creatures and for the awesome Tariel unit. A bit of a luxury is to try and have Ranger repu 50 too, as this will increase mastery and critical chance with stuff like Cloaked or Double Stab, but again, that’s a luxury.

  149. On second thought adding dragons to a regular burn deck might work better in 2v2 esp after the shadow dragons are out.

    Btw what’s better for rush a third mifzuna or a totem?
    Current rush deck without that last part
    2x mifzuna
    1 centaur marksman (leg)
    2x fenris
    3x howler
    1 Alice
    1 swift raid
    1 double stab
    1 premed
    1 Darius
    And 1 more card I don’t remember

    Also you’re saying that for us rushers it’s best to get hb rep to 50 first and then start spending tokens on undead
    Current plan is farm my way to lvl 35 undead and then spend all the tokens from tomb of doom. Wondering if that’s the brightest thing to do

  150. Its up to you actually, what do you have the most trouble with?
    Sorann utterly destroys rush decks, unless rushes carry skills or have fenris they will lose pretty bad.

    Calista gets insanely powerful with damage buffs, in fact she’s one of the only creatures in the game that can go head to head with val-assar and win (assuming those two are the only things being played). Someone earlier mentioned she is also the hardest hitting creature in the game which is also true (with buffs).

    Ryli is if you have trouble with bosses (higher end bosses like Castle/King’s M.) and she does wonders on towers. Can be played in pvp too but probably won’t be able to do anything about rushers, higher end pvp opponents have high rep and will occasionally block her blizzard attack which then spells her doom but she’s still awesome!

  151. Ryli is still the most versatile and powerful, especially for +46 tower and big pvp. after Ryli you can pretty much take your pick! Calista is again the more versatile and useful creature, but Sorann comes in handy for countering popular rush.

  152. Hi i was wondering if u still recommend getting ryli from the pvp shop. With sorann and calista im really split. Which creature would u recommend now?

  153. Someone rate my deck plz…(all epic)
    2 Tengu A.
    3 Tengu BS.
    1 Mynx
    1 Zeeva
    2 Fenris
    1 Mif
    1 Noella
    1 Tengu SW.
    1 Yumi
    1 Darius
    2 Feles assn.
    3 Howler
    1 Cheif H.
    1 Cenetaur G. Leader
    3 DEADLY
    1 disinfo
    1 Double stab

    I don’t put any vig units because I figured the backstabbers can do the job.

  154. so far I’m considering it a longer break. I simply grew tired of the meta. :)

    with Maia and 2x Mifs you can run Military Charge, which will get even better if you have Alice. Military Charge also negates Swamp and Deep Freeze, so it’s pretty awesome to run in a spike or rush deck.

    Generally all you can do is upgrade your reputation and weapon for crits. since you rush, go for Halfblood level50 reputation.

  155. the Angel ability is not flying; it only blocks flying! angels get hurt by swamp. Dragons on the other hand should have flying, but knowing how buggy the game is it needs to be tested!

  156. Maybe not pegasi for1. In fact it forgot to mention angels and dragons. Mix up tengus gryphons angels and dragons and cover the ground with swamps.

    For the second one I’ll admit I’m not anywhere near an expert on burn decks though I’ve seen two players who do that really well. Said one of each dragon cuz I only have one tesa and no kaelithus

  157. I don’t know about #1… Pegasi are a bit frail and overall it seems too much like a rush for a mage. If you’re going that way, horses with wings could help?
    And as for #2 I think you’ll need more than one of each unique to draw them reliably.

  158. Got two theoretical decks. Don’t have the cards to test them out but would like to know what you think

    For mages only
    3x poison swamp
    At least 1 meditation
    The usual pet or deep freeze
    All flying creatures like tengus and gryphons and maybe a few pegasi. Might test it in equalizer. A variant of the usual vigi and backstab. How well do you think it’ll do in pvp?

    Should be playable given any class
    1 tessalos
    1 kaelithus
    Maybe 1 talenor
    Lots of heros bane and thunder mages
    Maybe a few skeles
    Might work best with priest and sanc or ranger and premed.
    Problem I see is ds and velyn would wreck such a deck as might petrify
    I know a player who runs a good burn/ reaping curse/ thundermage deck though. He says it’s effective vs ranger rush. On the other hand I’ve beaten a deck like that while rushing before. Had to play differently than the usual rush

  159. Ok, so the 2cd season is almost done in the new server on Kings and Legends (not Rise of Mythos). Im a VIP4, and I rush. I want to know what you think of my possible deck. BTW, also, I am not doing so well in PVP cause I dont crit and I want to know how I can crit more. Anyway…
    1X Maia the Shadowblade (PVP)
    2X Mifzuna (Epic)
    3X Howlers (rare)
    1Fenris (Legend) (Master Pack)
    1 Darius (epic)
    1 Lucius (Legend) (MAster pack:)

    2-3 enc (epic)
    2 slash (2 rare, though I might buy an epic after season if anyone is willing to sell:( )
    1X Alice (Epic)
    Is there anything to add, I have some epic centaur riders and ironclaws but thats about it (though claws are good blockers and added with enc are pretty amazing).

    Thank you! ANd again, I love your guide.
    Also, are you really quitting the game??

  160. cloaked shot is something more for 2vs2 rush and 4vs4 or you should use in more specialized decks, it doesn’t do much in general and especially in control decks.

    that aside, you should fuse it! it can come in handy.

  161. I recently got a cloaked shot from Alchemy… should i add it?? and i have that dragon but only rare and rage 1 aint what i want lol….

  162. no best build really. I personally prefer a mixed, rainbow deck of all the best creatures over gimmicky stuff like Nimble or rush.

  163. Get your hands on an alice, sunder armour units like feles assn or that flame dragon that has rage 2 (forgot name) work well on desperate also. Your deck is also lacking in a lot of vig. units so I suggest you take another look at it that problem as well.

  164. THanks breach the reason i had the rebel is because of the high number of magic users the opponents nowadays use (like dragons) priestess was mainly to combat opponents desperate soul and the thunder mage gives me luck with hitting the opponents directly sometimes and winning me games lol if u can suggest some unit to replace priestess cuz holy damage is required ( I am VIP0 and no luck on the alice in AH)
    P.s I am the guy who asked to rate his ranger control deck

  165. I would get rid of battle priestess, noella, elven thunder mage, priestess and elven rebel until he’s legend. I would replace them with more elven legionnaire, another repeating heavy crossbow and I would swap dread knight for a dread champion; the 25% fear does wonders in a lot of situations. obvious enough you need a 3rd deadly blow, as that’s really the crown skill of the Ranger class. You can also add another Fenris to the mix.

    my problem with your deck is that it’s kinda all over the place; you have great cards and then in between them there’s some odd ones that don’t really belong, like thunder mage and the priestess. I also think that you likely need another vigilance, and I would try to keep it to 4 or 5 vigi units for a full deck.

  166. Can you guys please rate my Ranger deck its more of a control type… And any suggestion will be helpful thanks
    1xheavy repeating crossbow
    1xelven rebel
    1xelven legonaire
    1xelven thunder mage
    1x tanwen wildfire
    1xfeles assasin master
    1xtengu assasin
    1xdread knight
    1xark thumper
    1x flamedrake
    1xbattle priestess(rare)
    1x battle drum
    2xdeadly blow
    1xtrue shot
    2xdouble stab
    All epic except those mentioned

  167. for now I will resume updating the guide, and I may return to play the game later!

  168. Breach, is legendary 6cd angel from this season worth playing? I doubt I’ll get 4cd on legendary, but probably I’ll get the 6cd one. It has higher attack and is safe from deadly blows.

    @anon: you can check it yourself at mythosguide.wordpress.com – click ‘elites’ or ‘high-level elites’

  169. about suggestion you should say where all those good to have card can be get, like only pvp shop, guide, reputation shop, pack, master pack, king pack

  170. @Anon
    It depends on what you define as “strong”
    Augustus is very strong in terms of his summoning creatures
    Danika is strong in terms of being almost impossible to kill (and almost as impossible to play)
    Val assar is strong in terms of being able to hold off an entire lane

    The list can go on and on, all elite creatures are strong in one way. In my personal opinion though Sensei Calista is THE strongest creature in the game. Why? Every single atk point boost you put on her is multiplicative, a +3 encourage gives her a whooping 15 damage every per attack. Put that along with her first strike ability + sunder armor and you’ve got yourself the ultimate killing machine, nearly untouchable save for ranged creatures/skill cards. If you ever run into this mess and have no skill cards, save yourself some time and just surrender, I promise you nothing is scarier than a calista with attack boosts.

  171. Your umm theoretical Dragon/Angel build…
    “Forgetfulness is a big must for this deck (*Ryli*, Velyn, Desperate Soul, resistance creatures need to be disabled)”
    Wasn’t Ryli immune to status effects?

  172. No, mostly I face priests, but they’re easy. I know that if I’m going high, I’ll face more ranger. Nearly every ranger has deadly blows, and generally they want to control the battle, without blows it’ll be harder to do it.

  173. Why DB proof, is ranger your only problem and are 50% of people you run into rangers?

  174. Breach, do you thing the 6cd angel from top65-top200 in 1v1 is good too? I just basically want to make deadly-blow-proof deck, with mainly nimbles and some powerful cards.

  175. When the new update comes, will we be able to combine cards still, or will everything be based around the enlightenment stone?

  176. Tedy, when you change classes, you don’t lose anything(other than the class selection crystal lol).
    Your reputation on that class stays there, and a new tab with the reputation of your new class appears below that one.

  177. Hi , i am playing this for quite a while and recently i thought , what if i change my class , but i don’t know if i lose my reputation , since i have lvl 48 on a warrior , and reputation level on 30 is pretty hard to lose that. so this is my quiestion , the reputation is losed when i change the class , and if i change back to my initial class , i will still have it on lvl 30 or it will reset?

  178. @NagaSado.
    That thing is called ”Enlighten”. With that we can upgrade a card through alchemy lab using an ”Enlighten Stone” instead of having to combine the same card.
    From what i heard, the chance is 100%, but it costs:
    A card, an Enlighten Stone and silver.
    There are some types of Enlighten Stones:

    – Epic Enlighten Stone: Can upgrade a card to epic rank. Obtainable through Daily Activity Rewards(70 activity, will replace 2500 silver). Costs ~17k silver.

    – Legendary Enlighten Stone: Can upgrade a card to legendary rank(though i don’t know if it’s Epic > Legendary or Any Rank > Legendary). Obtainable through Tower Shop(something like 90 coins or so). Costs ~300k silver.

    – Godlike Enlighten Stone: Can upgrade a card to godlike rank. Not sure how can we get it.
    (not sure about the silver costs above)

    I don’t know if there’s Good – Rare Enlighten Stones, as these ranks are easily obtainable.

    Also, there’s a way to reduce the total silver we pay to enlighten the card:
    – We can sacrifice some cards 1 rank lower than the one we want to upgrade(if i want to upgrade a common Guard to epic, i’ll sacrifice Rare rank cards)
    – Each card sacrificed reduces the cost by a certain amount.
    – We can sacrifice any card(as much as the card is from the required rank). For example, if i want to upgrade a common Guard to epic rank, i can sacrifice ANY Rare card i have.
    – There’s a maximun number of cards that can be sacrificed, though i don’t remember it now.

    NOTE: these are the informations from the chinese servers, not sure if it will be the same when it get’s released here.

  179. And breach you missed something for VIP 3: The universal (zodiac) pack is unlocked there.

  180. Maia is a very spikerush-y creature, so maybe take that out and try to get a ryli? It’s slightly short on vigi as well, I suggest you take a legionnaire and tengu assaulter. I used to run kaelithus myself but you’ve only got 1 other fire attacker in there. It’s a nice melee tank but 5 cd is a bit of a long wait. If you want an area attacker, try a spellfire chimera or frost dragon.

  181. Here is my balance deck :

    1x heavy repeat crossbow
    1x elf guard
    1x tanwen
    1x mynx
    1x zeeva(legend)
    2x fenris(legend)
    1x feles assasin master (legend)
    1x mifzuna
    1x maia
    1x howler
    1x rulk
    1x kaelithus
    1x soul
    1x darius
    1x drum
    1x stab
    1x true shot
    3x blow
    1x premed
    1x disinfo

    Is this ok? Ill probably add a juliet to this deck once i get it from ah. And also the hoplite from the daily login rewards.

  182. as long as it’s not buyable with gold I welcome this feature, might really spawn up some amazing decks. if it’s gonna become a sort of VIP item, it’s time for freebies to kiss this game bb.

  183. it’s a pretty typical deck and decently built, I would say that Rulk doesn’t fit (I’d replace it with repeating crossbow captain if you really want a vigi that can attack in the mix) or Zeeva for taking out walls. I don’t like using a Drum in a deck like this, your cards are cheap enough. ARK Sniper is a good addition you can think of getting.

    other than that you will need to upgrade the units to legendary to be really ready to take top64 spots, mainly Darius (who really needs to be leg) and 2xFenris.

  184. Hey Breach!
    You got any suggestions for my rush deck?
    1x Battle Drum (epic)
    2x Mifzuna (epic)
    1x Lucius (epic)
    1x Werewolf ironclaw (epic)
    3x werewolf howler (2 rare 1 epic)
    1x Smasha Rulk (epic)
    1x frenzy (epic)
    2x fenris (epic)
    2x darius (epic)
    3x deadly blow (epic)
    1x premiditation (epic)
    1x kings emissary alice (epic)

  185. this’ll be interesting. First time I entered a for gold tourney not enough people signed up, so it got canceled lol

    I’m with Tene on the premed thing. From my few experiments, it seems like one epic is enough, or rather would be if I could do more than a brief log on to claim the daily reward nowadays.

    I meant have most of the control deck minus the yumi and some skills. Oh well I guess I will look more into that when I’m able to play more again. Collecting these ranger skills seems next to impossible as I keep getting outbid (also logging on for a few mins per day doesn’t help).

    anyhow, on to another thing. So I heard that when v1.5 comes out, we’ll be able to go directly from anything epic or below to leg by buying that ticket or whatever for around 90 tower coins. What’s your take on that?

  186. @ Edinaldo
    That is kind of what I was getting at, it appears she’s a magic based creature (its possible she might be a melee like alice) so she probably won’t be using all 9 squares. So the idea I’m seeing here is that she will hit the furthest thing out away from the summoner’s direction, in this case she will hit either a creature in block 8, or enemy hero and things that are in between (ex: blocks 5, 6, etc.) she will “warp” right past them. The hit and run ability means that she will return to her original spot similar to a Lucius. The question is does she really “warp” or is it just a fancy windwalk? As in if I put a poison swamp in block 4 or 5 will she get poisoned, seeing she has infinite movement I’m guessing the slow won’t work on her but will she still be poisoned? Same with refuge, will she be able to pass that too (refuge is NOT a creature).

  187. Well, about the Storm Dragon Queen(Volante VoidStep), her Teleport ability works like, she moves forward as much as she can, and she passes through enemies(if the opponent puts a creature at his second line for example, first line is still empty, then, she can pass through that creature directly into that first square and hit the enemy. If the opponent has a creature at his first square, then she can’t pass through it, but she will move to the front of it, no matter where she is). This is what’s said there at least.

    @Tene, yeah, she remembers Mifzuna, but Mifzuna has 7 movement total, while VoidStep has theorically infinite movement(though the max movement possible on the game is 9 squares), and she passes through enemies. And Mifzuna only has 7 movement on her 1st turn, VoidStep can move 9 squares every turn if nothing blocks her.
    Also, the fact that she comes back after attacking is because of ”Hit and Run”, and not a part of the Teleport ability.(don’t know if it’s what you meant, but it’s not too clear)

  188. All angels are OP…
    Lenaya = infinite zeals if you keep her alive.
    Aleksandra = heals 99 hp AND free resurrect.
    Caitlyn = heals HERO and has pretty nice stats to go with that.
    Maximus = Untouchable with anything that has greater than or equal atk to hp ratio

    Except for gabriel…This SOB sucks so hard its not even funny.

  189. I already have 3 blows in deck (2 purple one orange), but now since everyone has king velassar i need to put a true shot in.

  190. True shot is good because of low cooldown and nice damage, also benefits from stats so it can crit! I still prefer DB over it because commonly used cards like rulk, fenris, tanwen, etc. all have 10+ hp which makes them harder to kill, DB makes short work of that. DB also has mastery level which I really like, and the fact that it just utterly destroys a priest’s attempt to sanctuary is a even bigger bonus. Preferance really, but rush decks should aim to have as little skill cards as possible.

    About that new lightning dragon queen, I think her skill resembles that of a mifzuna except she runs back after she’s done attacking? Idk, the skill description is kind of misleading because it says it passes through enemies…

  191. yup, legendary true shot is totally worth using. I’m still not sure what to replace, Lucius is nice but too vulnerable with runes around… maybe replace him instead. Howlers are way more capable to win a game than a Lucius I think.

  192. For those of you that don’t already know…dragons will hit your own creatures! I decided to start using dragons and found out that their breath AoE skill can hit your own creatures too if they are in front of the dragon. Breach I’m not sure if you included this fact in your guide but you definitely should, unlike the spellfire chimera these creatures will deal friendly fire.

    When storm dragons came out and I saw tesalos (the one who hits 4×1 with 25% chance to paralyze) I thought he was gonna make a great alternative to storm lizard king…after I learned about this strange fact I’m not sure if I want him anymore. Also that new storm dragon queen (Volante Voidstep), have any idea what her teleport skill does?

  193. hmmm do you guys think that a Legendary True Shot is worth adding to 15 card rush deck ( 3 howler,2 fenris,1 zeeva,1 lucius, 1 maia, 1 mifzuna, 1 darius, 1 alice, 3x blow, 1x premed) because I see a lot of the “good” rangers using it in their balance. Also the 10 damage tru shot can OHKO velassar and Azrael and Chimera, templars below godlike rank, howlers, 5 damage to rulk, and if not kill mortally wound most creatures. Should I slap this card in for the rare howler i use??

  194. Yeah Tene, i’ll change classes today, but still going to decide what to do. Even though i invested a lot on rush creatures i have good tanks and slow creatures as well. Then i’ll just see what adapts better to my playstyle, and i’ll get some tips with some more experienced rangers :).
    I know ranger rush is risky with all the hp loss(i did it on equalizer already).
    Well, for Swift Raid i’ll really need to get lucky, i have only 781 gold currently. And yeah, it’s an awesome and very expensive skill(last one i saw sold for 2000 gold).

  195. You could get them from auction (fast but will need a nice handful of gold), fuse from alch. lab (cheaper but much longer way), or if you’re one of those lucky types open the 10k skill packs (fast and cheap but very random). Swift raid you need to cut off an arm and leg to buy (prepare a good 3-4k gold…no joke) but its worth every penny, or you need an incredible amount of patience in alch lab.

    Rush vs balanced is a style preference, as a ranger you have a lot of flexibility between these two. Be warned though that ranger rush puts a tremendous amount of strain on your hp, those wolves cost hp and your skills cost hp, the goal of it all is to outspeed your foe and constantly pressure them. If you’re like me and prefer a balanced approach, its much more safe because you can play defensive or offensive without the massive hp loss.

  196. Well, in the current situation i think it’s better to switch to ranger and try to invest more on ranger decks.(better control, more deck possibilities), specially because i never switched classes before lol. I’ll try something new.
    After i get my hands on the good spikerush cards i’ll see if i’ll change back to warrior, or maybe even use the 2 classes :D.
    Thanks for the tips Breach and Tene. :)

    Also, for the ranger skills, Epic Deadly Blow, Epic Double Stab and Epic Disinfo, the best place to get them is AH right?
    I’m planning to have a rush and a balanced or slow deck on pvp now, just to test and see what fits better my playstile, etc.
    For a rush deck i’ll need luck into getting Swift Raid into alchemy, as of now i don’t have gold to be competitive for it on AH :P.

    Edinaldo_saoder (my kongregate name lol)

  197. I was emphasizing how much a legend one is superior because I run a rush deck, and pulling out cards from my 15 card deck as fast as possible really helps. It seems that you run balance, so I understand your viewpoint there, but as rush, I like getting cards out faster vs pulling out quality cards.

    spamin wolves ftw

  198. “OMG having a premed come back in pvp makes me win 9/10. A legend makes you look pro and +8% chance to come back is awesome. using one is good, but the top 3 person local uses 2.”

    The epic version is a 16% return, the legendary is a 24% chance return which is already quite high, adding more than one would be redundant why not use that extra card space for something more useful?

    Also, I was addressing to the person who asked and I’m assuming (though his questions) that he isn’t one of those top players and may in fact just be starting out. Using more than one would actually handicap you early on due to the hp cut and a taken card slot. Yes, the top 3 person uses 2 but the top 3 person also has a deck full of legendaries and probably atleast ~50hp to go with that to back it up. For his purposes, I suggested using only 1. I’ve been though trial and error and I can tell you from experience that sometimes winning or losing can mean having as little as 1 more hp than your opponent. You can use however many you like as a preference but my personal recommendation is use 1.

  199. “My advice is to put 1 premed in your deck (legendary is not necessary so epic is okay for most cases), and use ONLY 1.”. OMG having a premed come back in pvp makes me win 9/10. A legend makes you look pro and +8% chance to come back is awesome. using one is good, but the top 3 person local uses 2.

  200. Tene pretty much covered it. I’d also add that building a Ranger rush deck is far easier than a Warrior spikerush, as Rangers are more versatile and less reliant on speed and can remove obstacles easier.

  201. more Mifzunas, eventually Maia and then more Military Charge to emphasis Alice, Mifzuna, Maia and Assassin attacks. Last Stand has to go out sooner or later, as a Warrior you have to play fast or you get wrecked since you can’t tackle tanks like Rulk and Desperate Soul, which are omnipresent. Tanwen is nice but you can probably do without after you’ve obtained the mentioned cards.

  202. Breach, I’ve made a blog about my RoM experiences and somehow people like it! :o
    piggy rolling forever! ~(‘o’) (.o.)~ ~(‘o’)

  203. @Anon
    That looks like a pretty decent ranger skill set, you can start with that. As a ranger myself (top 50 cross server), I would recommend trying to get epic/legendary versions of disinfo/DB ASAP. Those two skills are an absolute must, they are like ranger signature skills and is what makes rangers extremely ferocious customers in pvp.

    My advice is to put 1 premed in your deck (legendary is not necessary so epic is okay for most cases), and use ONLY 1. The biggest mistake I see rookie rangers do is to put three of em in a deck because they think they can use mob numbers as their advantage, they don’t realize that 3 premeds is 15hp right off the bat without your opponent even touching you. Shaving off 15hp is like ~32% of your life. This card has pretty nice mastery anyway so there’s another reason.

    If possible, try ditching true shot for double stab. DS is the superior of the two because you won’t be rendered useless should you run into nimble decks, in addition it hits 2 enemies so more chance to crit so higher damage overall!

    All other ranger skills are optional, they are nice to have but you’ll do absolutely ok without them, unless you’re going for rush in which you should try to get your hands on Swift raid.
    Good luck!

  204. On another note, i have 2 Deadly blows (Rare), 3 Premeditations(Epic, Rare and Good), 3 Disinformations (2 Rares, 1 Good) and 3 True Shots (Rare).

    I don’t know if it would be good to change to ranger with the skills i have now, but what do you recommend? Should i try changing to Ranger or remain as a Warrior by now?

  205. Hey Breach. I’m just starting to get close the pvp rankings, last season i did get the local top 100 rewards for the first time(currently level 52, VIP0) on 2v2(got close to top200 cross, was 190th when i got to sleep, ~14 hours before season ends, when i logged in it has ended and i was out lol). But still having some problems with 1v1.

    As i’m a Warrior, i have a spikerush deck for both 1v1 and 2v2:

    2x Howlers (Rare)
    2x Fenris (Epic)
    1x Mifzuna (Epic)
    1x Darius (Epic)
    1x ARK Sniper (Epic)
    1x Lucius (Epic)
    1x Tanwen (Epic)
    1x Alice (Epic)
    1x ARK Assassin (Epic)
    3x Encourage (Epic)
    3x Slash (Rare)
    1x Military Charge (epic)
    1x Last Stand (Legendary)

    Well, i’m not too sure about this, Last Stand has a high cd, but when i can use it it can be very nice.
    I was thinking of getting another Military Charge. As Well as combining an epic slash(but it will still take some time).
    What could i do to improve it?

  206. Sealeds are really random, with a high chance of complete fail. If you do well on normal equalizers (by that I mean enough to compensate the entry, so 3+ wins if I remember right), you can try!

  207. ok, so start buying up all of the ranger skills that I use in my rush deck and try to get 20 of them. I wasn’t thinking building a deck around as much as a control deck like the one you posted, as I have the rest of the creatures listed, plus a yumi. I guess first try to upgrade all of the ranger skills. also, are the for gold equalizers and sealeds worth entering?

  208. Breach, for your deck I recommend Flame Dragonkins (good amount of hp, sunder armor, and they usually get crazy high attacks) and Battle Abesses (to hold Dragonkins or your worthy cards, they get attack and health too) to smash a Smasha’ or Soul.

    By the way, today I saw godlike Smasha’ and Eacann in 2v2…
    That’s third godlike I faced in pvp, counting Ofeigur in 1v1 :’c

  209. farm silver as in do a lot of bosses, participate in Showdown, buying only the 1k packs, avoiding combine and extracts. just saving up generally!

    do not spend gold for reputation and collection. reputation after level +30 gets so slow and tedious that the only decent way to upgrade it is with tower coins. collection is not worth it, as the 75% collection in Guide cards are pretty garbage. reputation is also grinded at map1-1 with a repu deck till the point where you need tokens.

    if you’re a rusher, just finish up your rush deck and upgrade it to legendary card by card. things to save gold for are legendary skills like Premeditation, Double Stab, True Shot, Swift Raid and Deadly Blow (although most of these would be very expensive) and legendary creatures like Maia, Tariel, Mifzuna, Fenris, Darius, Alice, ARK Sniper, Saggitarius, Lucius.

    it’s quite difficult to build a working strategy like that in this game and make it work in PVP and such. the problem is also that a lot of players are Mage or Ranger, which can 1-hit get rid of Yumi. I do not recommend you try to ‘specialize’ your deck, just make a typical balanced deck of various great cards and add Tactic:Decay and Yumi in it, don’t try to theme the deck on 2 cards but keep it as an option.

  210. And after undead you can either go for human rep for Alice crits (not worth it all), but I’d really recommend to get elf rep to 50 to get Tariel or halfblood rep to 50 just to have more crits.

    The best source of silver is probably doing boss runs with guildies and events, I also get a lot of silver from guild showdown.

  211. @anon,

    My main is on dark forest.

    Breach, what do you mean by farm silver? I never figured that one out.

    So in order to improve upon my rush deck, the next steps are basically to save up medals for maia, first up my hb rep to 42, then up my undead rep to 42, and then start combining.

    current hp: 47

    What do you recommend that I do with my gold? buy leg creatures for repping/collection, buy additional ranger skills/explore the possibility of also building a yumi+that poison thing control/counterrush deck, or attempt to upgrade armor/get hp up?

  212. you have very cheap cards, I’m not sure do Drums (and the 3cd drum especially) are helping things much. Maia you simply have to get with PVP medals, because she does go for like 3000 gold in Auction. while it’s expensive, it really just takes time to get it. Alice is pretty amazing, if you can’t get it for free she is definitively worth the gold. she works in almost every deck, is best used as a spikerush or as a card you keep in hand to land when a Desperate Soul attacks.

  213. farm silver, keep buying Dariuses until you can safely combine a legendary Darius. keep refreshing alchemy to you get Swift Raid

  214. Oh yes i see what you mean. Random thunderbolts hurt, especially if your 20 hp and 4 archamges all decide to focus fire and crut on you, avoiding your 5 creatures on the board.

  215. the real mean thing about Nimble Thunderbolt is that the mages can randomly hit the opponent (which you want) and with crits (like 6-8 damage crits) you can figure it takes a few mages a very short time to destroy a player. so, with Cloaked Shot you pretty much finish off what they started. it’s an optional card for sure, but I think it fits.

  216. skeletal throne is cheap. maia only para sells for 2.5k dont buy wiht gold, buy wiht meadls

    3. howler(2 epic, 1 rare)
    2x fenris( legend)
    1x zeeva (legend)
    1x darius
    1x alice
    1x maia
    1x mifzuna
    1x lucius( legend)
    1x premed
    3x blow

    any suggestions what to do next? 1335 gold adter season ends :D

  217. and I might add, that’s starting with no ranger rep and inviting random people from the lobby to be my 2v2 partner.

    beginning to like swift raid. good for either spiking or having a group of creatures clear alot of high hp defenses in 1 turn.

  218. On another note, advice on new build? Are the added cards down the bottom appropriate? I’ve often seen 2 drums being used but still unsure whether its the best approach for this deck.

    3x Deadly Blow (2 epic, 1 rare)
    2x Double Stab (epic)
    2x Fenris the Butcher (epic)
    1x Darius Darkhand (epic)
    1x Smash’a Rulk (epic)
    2x Werewolf Howler (rare)
    1x Silivi Ranger (epic)
    1x Mifzuna the Wind (epic)
    1x Repeated Crossbowman (epic)
    1x Wolfclan Battle Drum (epic)
    1x Tengu Assaulter (epic)
    1x Juliet (epic)
    1x Mynx Hammershock (epic)
    1x Arc Sniper (epic)
    1x Arc Thumper (epic)
    1x Zeeva Stonebreaker (epic)

    1x Centaur Marksman (legendary)
    1x Battle Drum (epic)

    Lastly what should I be saving up for? On Skeletal throne, Cane usually doesn’t appear in auction and when it does, it’s swamped by whales. Alice well she goes for 200-300g, not sure its worth buying. And the Maia you suggested Breach, that’s far too expensive. I’m lost as to what to improve.

  219. Thanks for the advice. I fused the swift raid today and immediately afterwards started doing 2v2s to test my deck, which I made according to your suggestions minus the double stab, which I’m still bidding on, and it brought my 2v2 score from next to nothing, as I’ve not done much 2v2 all season, to top 200 cross server. aiming higher next season. And thats just in a matter of a few hours. Lost only one upon fusing swift raid.

  220. Personally I don’t believe warrior is the best class for pvp. Especially if your deck is mainly epics and you want to be competitive. Remove centaur marksman and replace it with arc sniper. Try to get a legendary mifzuna. Also you might need some creatures for defense so smasha’ rulk and arc thumper (or zeeva stonebreaker) would do fine (defense is really optional here).

    I find that having a hybrid deck defense/rush wins you more battles than a full blown rush if you don’t have cards like the rushers at the very top. If you make it right you’ll easily sail into top 200 cross.

  221. ooooh that’s definitively a problem then. if it was all or mostly Legendary it would easily power the way through to top100 especially with warrior skills, but like this it’s quite behind on the competition, as you noticed. also you have to know that people that are not rushing are expecting rush; in most cases Ranger and Mage control will just toy around with your deck if it’s underpowered. going Ranger till you rank up will certainly help you.

  222. well not sure would it be welcome to ask macros for help, I mean we are guildmates and friends so… I’m not sure would he be willing to for ‘outsiders’. :) but he’s definitively a nice guy, don’t get me wrong.

  223. Okay, so from now I’ll focus on getting that halfblood rep to 50, and then getting some more nimbles. I’ll also try to contact macr0s.
    And I’m going to sit on gold. I’ll spend it on nothing else than 50-70g scorches and enchanting my gear. Same with silver, just elf pack a day and guild donation. I don’t even care any longer about combine and such.

  224. Thanks i will switch to ranger until i can get at least one maia and another miz

  225. You need more mifs/mias for warrior. The best warriors in developed servers have 2 mif, 2 mia. If you do not spikerush, or can’t, you might want to give up some skills. Personally, I did a warrior rush just like yours except I used 3 centaur riders, 1 slash, and 2 enc. You only need those skills if you are spikerushing. Btw, get epic enc. ASAP. Spending 60 PVP tokens you can combine 1 or buy for like 50-150 in AH.. Ofc, other option is to go to ranger, which I advice- even if you do not have swift/blow, true shot and double stab are still at least as good skills as slash and enc in a plain swarm rush.

  226. o wait i see the problem i write wrong those are not Legenadry are all’epic thats why i cant try topp200

  227. i spent some gold in AH buyed some pack and upgraded the deck to this

    2x Fenris (Leg)

    1x Mizufuna (Leg)

    1x Centaur MArksman (Leg)

    1x Alice(Leg)

    1x Wherewolf ironclaw (Leg)

    1x Sylvi ranger (Leg)

    3x Wherewolf Howler (Rare)

    3x Encourage (Rare)

    2x Slash (Rare)

    i equipped also my fire rune and did pvp for about an hour….. it seems i cant get beyond 1000 points, i usually lost 2 game for each one i win maybe i should not try top 200 until another couple of month

  228. as a Warrior you should focus more on spike attacks (because as a Warrior your skills are very limited on removing obstacles, and you’re basically fucked once Desperate Soul, Rulk and such tanks start blocking lanes) so I’d suggest getting Military Charge, King’s Emissary Alice, Maia, another Mifzuna, Lucius and/or Ark Sniper.

    I’d kick out Horseman for sure and Peg Legionnaire as well (too vulnerable to ranged rune and spear) and as you get the cards I suggest you will not need Sylvi Ranger so that goes out too in favor of more spike related cards.

    You don’t need to go Ranger if you want to rush, but take in mind that a Warrior simply has to spikerush otherwise he’s at a disadvantage. I think you have good enough cards for top200.

  229. hi, thanks for the guide!
    i’m currently running this deck, do you think i could aim to do top 200 with this or should i upgrade it?

    1x Fenris (Leg)

    1x Mizufuna (Leg)

    1x Centaur MArksman (Leg)

    1x Pegasus Legionaire (Leg)

    1x Sylvi ranger (Leg)

    3x Wherewolf Howler (Rare)

    2x Horseman (Rare)

    3x Encourage (Rare)

    2x Slash (Rare)

    Could this go? or i should power it more before tryng top 200?

    i considered switching to ranger but i lack swift raid and deadly blow so maybe is not usefull right now

  230. well Macros from my guild helped me with my balanced 1vs1 deck since I was running into trouble this season. I’ll post that sometime later.

  231. Vrath, dont waste any gold and save it up and get epic nimbles (3 archmages, 2 praetorians and 3 leigiionnares) and your standard mage skills.

  232. Which deck should I use in 1v1? Nimble deck won’t work, got only one legendary and four epic nimbles :/

  233. as for the deck, it’s a pretty nice mixture of defense and offense. once you get Swift, Alice, Lucius and Maia you can really go spikerushing with it – for now I’d just maintain the kind of balanced strategy and get more power cards like Cain.

  234. for sure! with skills, a skill with Mastery is far more valuable than without. for example, a epic Sanctuary might not sell for much nowadays, but a legendary Sanctuary (Mastery 8%) can go very high, because of course the chance to get it which is boosted by your Hero Crit and Priest Reputation.

  235. yeah, you don’t need any of those Rangers skills really. (even as Flashbomb and T:Distraction are alright)

  236. so in other words, true shot should be temporary fillers until I get my hands on double stab and another db (I seem to be good at getting outbid on those). I’m guessing meanwhile, start saving medals for maia?

  237. Should i buy epic cards from rep shop and extract them to get the survival guides and strategic maps i need to fuse legendary swift raid? Is it worth the silver or should i just be patient?

  238. I’m using a rush/counter rush hybrid deck and am looking for some advice?

    As most of you might have noticed, alot of the cards here are easy to obtain (I’m a nooby player) from auction but with this deck I’ve manage to defeat quite a few high ranked players (“high ranked” is quite subjective so I’ll define it as top 20 local).

    3x Deadly Blow (2 epic, 1 rare)
    2x Double Stab (epic)
    2x Fenris the Butcher (epic)
    1x Darius Darkhand (epic)
    1x Smash’a Rulk (epic)
    2x Werewolf Howler (rare)
    1x Silivi Ranger (epic)
    1x Mifzuna the Wind (epic)
    1x Repeated Crossbowman (epic)
    1x Wolfclan Battle Drum (epic)
    1x Tengu Assaulter (epic)
    1x Juliet (epic)
    1x Mynx Hammershock (epic)
    1x Arc Sniper (epic)
    1x Arc Thumper (epic)
    1x Zeeva Stonebreaker (epic)

    Looks like quite an odd deck but it words surprisingly well. Adding legendary swift raid to that soon. Tactical rushing / defensive play works best with this deck.

    Any advice?

    **Also is it worth buying another deadly blow epic to replace the rare db?

  239. Hey, on the gear part of the guide the equipment is mixed up-you get pendant from castle of bones and insignia from desert fortress

  240. I’ve combined legendary charm! Adding it to rep deck and as soon as I reach halfblood 50/mage 40 will use tokens on mage.

    Though, legendary petrify and freeze? I think it may kill me! Epic freeze comes back up to two times, petrify – didn’t even count…

  241. Cloaked Shot I would keep out of 1vs1, it can be problematic and unhelpful especially if drawn early. a better replacement is Lucius. you certainly need more Deadly Blows, also consider replacing/adding True Shot with Double Stab (which is handy at taking out antirush nimble setups, which are common duo to Deadly Blow) and I do like Tanwen Wildfire as sometimes your opponent might still be left on bottom of health and then manage to take control of battle.

  242. Hey breach,
    need you to rate my attempt at a ranger rush deck. I’m trying to get my pvp up next season. am waiting for the final ingredients of swift raid, which showed up in my alchemy lab some time ago.

    As for this one, I like my score too much to risk things with a class that I don’t have much rep in (yet).


    1x swift raid
    1x premed
    1x db
    1x true shot (maybe 2, since I have 2)
    1x cloaked shot

    1x darius
    2x fenris
    2x mifzuna (will buy maia if I can ever get enough medals)
    1x alice
    1x ark sniper

    I’m trying to collect the other ranger skills, just not there yet.

    aim is to consistently stay in the top 64 of the local server for a few weeks in either 1v1 or 2v2.


  243. Hey breach!

    Found some mistakes in elite cards:
    Gringenheist (should be Gringheist)
    Varkhus (Varkus (Vrath could be good too))

    And, today I’ve got myself a nice, brand new 5-star Fenris the Butcher! I’m so proud of it!
    But, it didn’t gave me any advantage in 1v1… End of season is close, legendary horse and rune don’t help much.
    I’m buying every epic scorch I can – 10 for now… Sometimes people are bidding above 100 gold!
    So, I’ve got a question – what should I try to get now? (excluding the scorch and arma)

  244. I think Bael is the superior of the two, especially if you have Armageddon or a good tactical moment to land into game. (you can win a game for example by playing Bael and then killing creatures near the opponent to deal perhaps critical damage) August is pretty much all muscle and his knights eventually break through nearly anything, but he’s less tactical and takes more time.

  245. Hi, I’m a mage. Do you think getting Bael/Augustus will be a better choice? (for a power deck)

  246. Purge can come in handy, especially in 4vs4 where it’s almost certain to come useful, but otherwise I just keep it out of most of my decks. I do understand it comes useful vs priests but I normally compensate with accurate play and other skills. :)

    Abbess I like as a creature, but it’s real slow for 1vs1. it’s a gamble drawing this card early, often can get you killed. more Legionnaire/Praetorians is superuseful, Repeating Heavy Crossbow also, and if you pulled any Trojan spears those also are cool. a heavy vigi approach will save you from those pesky rushers. Charm is so-so, I would probably not use them at such low rarity. Lucius I don’t feel fits your deck much, especially with so many area attackers (since dragons) and runes around – he’s a whole card you lose to some really cheap method. you can add Hermes Wings and more werewolves, Darius, Dread Champion and such things that you can really hurt your opponent with when boosted by wings. Senior Thunder Lizard I would likely kick out. get Tanwen too!

    you can get nearly all of these cards by filling up your guide.

  247. And on a side note you haven’t edited the Mausoleum Stage 1 part where you call velyn “the elf with the magic reflect, can’t remember his name”. It’s a minor error but as usual my OCD is acting up =P

  248. Breach can you help me give some feedback on my deck please? I’m trying to do a mage balanced deck. So I’m using:

    Heavy repeating crossbow
    Battle abbess
    Elven legionnaire
    Elven guard
    Purge (I know you don’t like it but it gives me a line of offense against sancs and I do reasonably well with the other 29 cards)
    2 Deep freeze (1 epic, 1 rare)
    2 Petrify (1 epic, 1 rare)
    Poison swamp (rare)
    Battle drum
    Feles assasin master
    Tengu assaulter
    Tengu shadow warrior
    Elven sharp shooter (legendary)
    Dread phantom
    Unholy skelly
    Senior thunder lizard
    Flame dragonkin
    Fireball (rare)
    2 Charm (both rare)

    I use 1 of each, epic, unless specially stated.
    So there’s a few lower rarities (trying to get them higher) and a lack of Tempest. I’m not doing very well in pvp at the moment (hoping for better progress next season) so I’m short on medals. Tournaments and the like are out of my play time so I can’t do stuff there. Do you have any other advice for me? Thanks!

  249. after every patch to the server, the cards that are yet to be available in promo sale usually show up in the Guide. :)

  250. Where did you find out about Onslaught Knight Lawrence? Can’t seem to find him google outside of this post.

  251. @GEJ
    Actually maia and miffy cannot hit the “hero” assuming ferena is out since they have to be right infront of something to attack, their windwalk will still work though! However, maia, miffy, and werewolves would be out LONG before ferena can even come into play so her ability does little to stop whatever is already on the field. BTW sylvis are not affected by her ability due to fleet foot.

    This debate is getting a little silly because I would not pick one over the other, if you asked me to choose I would probably pick Ryli because I am more used to her (and because the hero’s bane can take out a pretty good chunk of hp if she’s not dealt fast.) With that said, I don’t believe she’s worth 8000 gold. I’ve seen kings cards go for a bit less than that so there’s no way she’s more expensive, (King Val is only 7-7.5k or so in my server and he’s like uber rare).

    I’ll tell you which card is fail: GABRIEL! When I saw this guy it was like the biggest slap in the face. I would take abyss over him any day. They should have made healing chant heal all friendly creatures by 5 and have his seraphim ability to make all friendly creatures immune to negative status effects. Right now: ABSOLUTE GARBAGE!

  252. You have a section for festival cards but what’s difference between festival and event?

  253. “Miffy/maia cant hit”
    Check their abilities mister… They can still hit you if they are on the furthest square with windwalk. She only -1 range…

    “All ogres like Smasha rulk or trolls or whatever with dumb become walls”
    Top players of the food chain almost never run troll decks, hell even intermediate players barely run these. The only one is smasha but this is not a strong argument.

    “all werewolves cant hit u in 2 turns”
    And is this somehow going to save you when they line their wolves up back to back?

    “ranged attacks gain -1 range- so those longbows cant hit u from first turn (picture King vel)
    every creature gains -1 movement, so in 2v2/4v4 u get about 1-2 turns MORE of defense time, so its sorta like embrave a little”
    Ryli stops them completely so……
    also, that -1 range ain’t gonna stop forestall cause he’s a bow type and those have more range than magic users.

    “13 Hp= above most nukes, ryli dies to legend slash or an epic skill and a rune”
    Ryli is completely unhindered by petrify/status effect. How would you like to summon a ferena just to have her get turned into stoned, flashbombed, amnesia?

    “Ryli seems to get blocked every time, 1horse= by by ryli in fact agustus = by bye ryli
    Ferena kills hit and run things- sorta gets in range of anything you want.”
    And you think Ferena can stop agustus?? He summons HORSES, her ability isn’t gonna be helpful considering its only -1 speed, that puts them at the werewolf level. Ryli can actually stop them, block is about probability.

    “It eliminates possibilites of things with normal range attacking your creearture twice- if X’s are opp creautrees, and O,’s are yours XXO only 1 X can hit an 0. Thats saving a lot of dmg.”
    LOL, you make it seem like melee creatures are the only thing a player has, veteran/seasoned players will always have a good mix of melee, magic and ranged creatures in addition to skill cards. I must also add in the Ryli has AoE damage so even though she has 1 atk, she actually does much more damage and will slowly chip away your foe’s hp while she’s at it!

    “Plus, shes rarer.”
    Rare does not necessarily mean good, more costly doesn’t mean more quality. I can make a whole list of real life examples if you like…

    “Ryli is OP, but Ferena is better”
    Both are good, I just disagreed with her value listed here. Why you getting so defensive?

    Here’s the question: Do you want ME to continue??? =)

  254. Just to put it into perspective:
    Miffy/maia cant hit
    All ogres like Smasha rulk or trolls or whatever with dumb become walls
    all werewolves cant hit u in 2 turns
    ranged attacks gain -1 range- so those longbows cant hit u from first turn (picture King vel)
    every creature gains -1 movement, so in 2v2/4v4 u get about 1-2 turns MORE of defense time, so its sorta like embrave a little
    13 Hp= above most nukes, ryli dies to legend slash or an epic skill and a rune
    Ryli seems to get blocked every time, 1horse= by by ryli in fact agustus = by bye ryli
    Ferena kills hit and run things- sorta gets in range of anything you want.
    It eliminates possibilites of things with normal range attacking your creearture twice- if X’s are opp creautrees, and O,’s are yours XXO only 1 X can hit an 0. Thats saving a lot of dmg.
    Plus, shes rarer.
    Want me to continue:)
    Ryli is OP, but Ferena is better

  255. You make ferena sound incredible, in actuality pretty ineffective to ranged and magic based units since they don’t have to move and they attack from a distance anyway. In my eyes I see her as a ghetto version of ryli who can stop opponents in their tracks completely with her freeze (except for a couple of occasional blocks) making her basically untouchable. Ferena’s ability handicaps the opponent but not in a way that I find to be a game changer. In addition she’s vulnerable to status effects.

    Her sister danika is also a problem, 12 CD is enough time for your *** to get kicked twice before you can even summon her. Granted if she does get on the field she’ll make it a living hell for your foe but I think she’s just a novelty card if anything, especially since she cannot be inspired.

    Both of those totally not worth >4k IMO (maybe ferena but that’s still kind of pushing it).

  256. You may also use heroic cavalry. Although people use spearmen, your werewolves will eat them, ya? *ideal is when you draw heroic/soul eater cavalry first and opponent can’t stop it… Then he might place his vigilance, but you’re well armed with nukes and werewolves!*

    Or you may focus on halfbloods and invest in totem, sometimes opponents allow them to pass through, and you can drop totem and they can become dangerous! Also works well with Mifzuna.

  257. Unfortunately, ARK sniper is not available in KAL, and its new server so there owuld probably not be 1 anyway. Thanks for advice on deck! ONe problem I keep encountering are VIP 3+ with 2-3 miffys, 20 dmg unstobabble without nukes and they have nukes. Still, deadly is so good. ANd yeah: I gotta replace horseman. Thank you!

  258. oh and another big important deal about nimbles; playing them inaccurately is the biggest weakness about them. instead of playing them the moment they are ready, keep them often in hand and wait for opponent to play. freeze and petrify everything and then send your troops; tank front, spear mid, mage behind. keep them away from direct combat as much as possible!

    the most troublesome opponents are full decks and priests; this demand massive effort to beat with nimble as Sanctuary can wreck your entire crew. Armageddon is most handy to deal with full decks.

  259. aw, sadness. I play a lot of nimble this late in season (duo to a big increase of rushers in pvp as they all literally rush for score!) and so far it’s kept me nicely cruising towards top64 even as to be honest I’m really getting lazy and lacking competitiveness. my deck as follows is something like this;

    3x Legionnaire
    2x Praetorian
    3x Mage
    3x Archmage
    3x Deep Freeze
    3x Petrify
    3x Tempest
    1x Purge
    1x Armageddon
    2x Meditation
    2x Rebel (important point is that they’re legendary)
    1x Velyn (legendary)

    Pretty much all cards epic except the mentioned leg ones. Armageddon is a very nice touch a lot of the time, but not crucial. the rebels and velyn I feel are important as tanks to support my fragile wimpy elves. as for gamestyle I try as much as I can to keep the elves near my own spawn, and I petrify and create walls for them so they don’t move forward. another important point is that I’m nearing mage repu50 and I already have elf repu50.

  260. you can use ARK Sniper. Lucius pretty much works as a 1cd Cloaked Shot that might hit several times in most situations, so he’s not that bad even with runes around. Horseman should really go first, both too low damage and weak to spear… Sylvi Rangers are nice especially if you buff them with Life.

    you can go pretty risky and play a lot more howlers, fenrises and deadly blow; you generally wanna destroy the opponent so quickly that he has no time to reach you, so at times it is alright to go completely suicidal to kill someone. :) I do say avoid it in the guide because you will occasionally lose a game like this, but you will probably win much more.

    I guess the only creatures unaffected by Ferena would be Ryli, Aphrodena and such that have Negative effect protection! I still have to see Ferena in action.

  261. I usually play with Ranger since Deadly Blow goes well in nearly any situation, and sometimes with a Mage since 2 mages especially with Armageddon pretty much dictate the whole battle.

    interesting! I don’t think I would play Swift Death in smaller formats, in pvp1 there’s usually a ton of rushers and it’s risky to play something like that… but on pvp2 it’s already a good card. I really got wrecked once on pvp4 when a whole team of rangers pretty much emptie